okay thanks for that information, but this may sound like a noobie question but where can i get it because i dont see it at all in the ENTIRE folder
https://forgottenserver.svn.sourcef.../forgottenserver/tags/0.2/forgottenserver.sql
okay thanks for that information, but this may sound like a noobie question but where can i get it because i dont see it at all in the ENTIRE folder
All players get kicked, but the server don't shutdown and if I shutdown it manualy all players are reseted-- Server Save
serverSaveEnabled = "yes"
serverSaveHour = 6
shutdownAtServerSave = "yes"
cleanMapAtServerSave = "no"
Save server isn't working on latest revision
I'm using these settings:
All players get kicked, but the server don't shutdown and if I shutdown it manualy all players are reseted
Do someone know how to apply avesta changes to fix tfs high cpu usage?? please ...
post or pm, please !
thanx
i know a quick fix... dont put lots of monsters in 1 area... other than that, there still working on it!!
100 fire elements 1 char = max cpu ^^ (onscreen)
For the quick fix make less monsters but same dammage by copying the monsters of an old monster and making a new!! ie: Crazy Fire Elemental was Fire elemental. but now has Extra dammage etc!
Men, the server no open, i download the last version and test in 2 computer but no open :S
Hi all, this isn't the best bug report in the world, but I've noticed that monsters are using spells are walking around when noones online or when the players aren't around (I'm an access where they're not meant to do that...), so basicly when I start the server it's using 0-1% cpu but after it hits the 100% cpu usage benchmark and I close the server (noones onlines) it's still using 5% cpu (maybe that's because monsters etc are running around crazily yet noones there)? Also I have noticed sometimes people with notations crash the server. Also when the player has 4 notations and gets deleted, his character still exists. Just some things I have noticed, good luck with it all Talaturen...
~Kiwi Dan~
It could be that your god character doesn't have the flag to be ignored by monsters just that you're immune against them so they will try to hurt you but they don't take any damage.
Flat profile:
Each sample counts as 0.01 seconds.
% cumulative self self total
time seconds seconds calls s/call s/call name
32.52 631.08 631.08 Player::setFightMode(fightMode_t)
28.59 1185.82 554.74 Monster::isOpponent(Creature const*)
7.34 1328.22 142.40 1726167565 0.00 0.00 Map::setTile(unsigned short, unsigned short, unsigned char, Tile*)
3.69 1399.79 71.57 Monster::isTarget(Creature*)
2.53 1448.97 49.18 381299021 0.00 0.00 Items::loadFromXml()
1.87 1485.23 36.26 Monster:nFollowCreatureDisappear(bool)
You need to download the latest dll files: http://otland.net/showthread.php?t=1042
maybe yes, or not ... it appears to be that the monsters doesnt stop the event think even when it can see no players ... i make a log with gprof for 2 hours wich the final 30min server was completly freezed 100% proc, my char gives 1 step for second
the head of the log
if you want to see the rest of the log pm me ....
thanks
How many players online? Compiled without -D__SERVER_PROTECTION__?
Please also provide whole the profiling log.