PlayerLevel(killer) <= 20 and getPlayerLevel(killer) >= 1 then
addReward = TRUE
else
if getPlayerLevel(cid) >= levelDiffLow and getPlayerLevel(cid) <= levelDiffHigh then
addReward = TRUE
else
addReward = FALSE
end
end
if addReward == TRUE then
if getPlayerSex(cid) == 0 then
cidGender = 'She'
else
cidGender = 'He'
end
doSendMagicEffect(getPlayerPosition(cid),CONST_ME_MAGIC_RED)
doSetItemSpecialDescription(doPlayerAddItem(killer,5943,1), 'This is a heart of ' .. getPlayerName(cid) .. '. ' .. cidGender .. ' was killed at level ' .. getPlayerLevel(cid) .. ' by ' .. getPlayerName(killer) .. ' (Level ' .. getPlayerLevel(killer) .. ').')
doSendMagicEffect(getPlayerPosition(killer),CONST_ME_MAGIC_RED)
end
end
end
end