I'm wondering how can I make an item properly
add attributes to a player?
I tried this and added it to movements as well:
Code:
<item id="8927" article="a" name="dark trinity mace">
<attribute key="weight" value="9900"/>
<attribute key="defense" value="32"/>
<attribute key="attack" value="22"/>
<attribute key="weaponType" value="club"/>
<attribute key="extradef" value="-1"/>
<attribute key="absorbPercentAll" value="80"/>
<attribute key="skillClub" value="-30"/>
<attribute key="magiclevelpoints" value="320"/>
</item>
It seemed fine but it didn't work...
Anyone know the proper format for having such items properly adding skills and etc.?