local cfg = { needLevel = 20, new_Pos = {x=100, y=100, z=7} }
function onAdvance(cid, newlevel)
if (newlevel >= cfg.needLevel) then
doTeleportThing(cid, cfg.new_Pos)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "You have reached level ".. cfg.needLevel .." and have been teleported.")
end
return TRUE
end