Sir Islam
Never Give Up
if Rebirth 1 hit 500
Rebirth 2 hit 600
Rebirth 3 hit 700
and anther
and
weapons atk by rebirth
Rebirth 2 hit 600
Rebirth 3 hit 700
and anther
and
weapons atk by rebirth
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat1, COMBAT_FORMULA_DAMAGE, -1, -100, -1, -100, 4, 7)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat2, COMBAT_FORMULA_DAMAGE, 0, -200, 0, -200, 0, 0)
function onCastSpell(cid, var)
if getPlayerRebirth(cid) >= 1 then
doCombat(cid, combat1, var)
end
if getPlayerRebirth(cid) >= 2 then
doCombat(cid, combat2, var)
end
return
end
local c =
{
[here Number of Rebirth ] = { min_atk = 1000 ,max_atk = 5000},
[15] = {min_atk= 5000,max_atk = 6000},
[50] = {min_atk= 2000,max_atk = 9000},
min = -(maglevel*2) -level/5 -(getPlayerRebirth(cid)*10)
max = -(maglevel*3) -level/5 -(getPlayerRebirth(cid)*11)
function onGetFormulaValues(cid, level, maglevel)
min = -(maglevel*2) -level/5 -(getPlayerRebirth(cid)*10)
max = -(maglevel*3) -level/5 -(getPlayerRebirth(cid)*11)
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
setCombatFormula(combat1, COMBAT_FORMULA_DAMAGE, -1, -100, -1, -100, 4, 7)
min = -100000 -(getPlayerRebirth(cid)*200000)
max = -100000 -(getPlayerRebirth(cid)*200000)
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
function onGetFormulaValues(cid, level, maglevel)
min = -100000 (getPlayerRebirth(cid)*200000)
max = -100000 -(getPlayerRebirth(cid)*200000)
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
function onUseWeapon(cid, var)
function onCastSpell(cid, var)