local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT,
CONST_ME_ENERGYAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT,
CONST_ANI_ENERGYBALL)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -1.1, 0)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end