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server will be available pretty soon, with tons of new changes and gameplay reworks (big update)
moved from open world to expeditions
expeditions now have timed buffs inside the area which u can see before entering
expeditions have different pvp types, pvp enforced, open pvp (classic), non pvp zones
better buffs and event are always on pvp enforced zones,
pvp enforced zones will be open pvp but players wont be penalized on death.
introducing ascended system (once reaching certain level threshold u are eligible for ascension wich will remove your level and progression and grant u an ascension orb)
ascension orbs - grants permanent stat boots to any player of your account that uses it (stack-able)
recycling station, drag and drop window were u can sell all your items, money is calculated based on item quality.
new city and new maps are now available
shields/abortions implemented
many talents and spells now apply shields
finally the new bot supported by ascension will be available (targeting, spell casting supported)(cave-bot remains banned)
new task system implementation with re-rolls, locks and new a cool rewards.
task system now suggest tasks based on your level
all tasks are always generated different, so amount, monsters and rewards always change based on the rarity shown and your fame level.
fame is now introduced as a global currency.
new fame NPCs introduced with more items and variety, more npcs will be implemented soon.
Ui changes implemented
inventory ui has better display of items and slot positions
new task tracker implemented in-game, no new window needed
new health bar status now show above each player, with different colors replesenting diferent states, such as: inparty, player, pk, npc, monster, summon, inmyparty, iminparty.
new crafting recipes added
materials changed on all recipes (no longer u require herbs, ores and wood)
t1 , t2, t3 items should be available
gathering profession no longer grants materials
gathering profession changes: mining will now grant passive buffs for each level and grant fame and chance to drop essences (crafting material), similar as other professions.
all monster have received a level and damage update, since level distribution is different.
and of course:
CODEX IMPLEMENTATION
card collection system which applies passives and triggers into your character
up to 100+ cards with rarities
equip up to 3 cards at a time (more slots when ascended) to build your perfect play-style
no boring cards, all effects are aimed to fit any play-style and new styles to come
it is alot of work, taking in mind i also redid the whole server from scratch several times cuz it wasnt what i wanted, this version is the best one imo
### Quick Loot Rework Full quick-loot system upgrade implemented. Added category container assignment. Added item blacklist/whitelist filters. Added per-category item mapping. Added optional fallback to main container. Quick-loot data now syncs properly on login.
### Tasks & Paragon
:arrow_double_up:Task EXP rewards now convert to Paragon XP if your character is at Paragon level cap. You now get a clear message when Paragon XP is granted.
### Max HP / Max Mana % Fixes Percentage-based HP/Mana bonuses now apply more consistently. Buff/condition stat scaling handling was improved internally.
### Critical Damage Critial damage reduced from 180% -> 150% total damage.
## Druid Balance Pass
### New Spell Added Ice Strike (early-level single-target druid spell).
### Spell Tuning Rejuvenation: stronger healing scaling + longer duration. Wrath of Nature: increased damage + safer target handling. Insect Swarm / Ice Shatter / Frost Armor and related entries updated. Multiple druid mana/cooldown/learn settings adjusted.
## Upgrade/Equipment Fixes Fixed slot-swap/move issue where upgrade bonuses could fail to reapply. Equipped slot bonuses are now revalidated after inventory changes. Quality bonus attribute formatting cleanup for stability.
## Loot Channel & Party QoL Added dedicated Loot Channel. Party loot messages now go directly to the loot channel. Loot broadcast delay adjusted so rare/upgrade-modified drops appear correctly.
## Other Changes Spawn retry behavior improved to reduce long blocked-spawn delays. many map fixes.