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Linux Server Crash

Chady Chaito

New Member
Joined
Nov 25, 2013
Messages
11
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Hello, how are you? Firstly sorry about English.

My server is having problems and falling, so I decided to debug to know what was happening and the following errors appeared in the core file.

Code:
#0  0x00000000004e59b2 in Item::canDecay (this=this@entry=0x7fa8c526bd80)
    at item.cpp:1712
#1  0x000000000048f95b in Game::startDecay (this=0x8982e0 <g_game>,
    item=item@entry=0x7fa8c526bd80) at game.cpp:5311
#2  0x00000000005c15c8 in internalConjureItem (transform=false, reagentId=0,
    conjureCount=<optimized out>, conjureId=<optimized out>, player=
    0x7fa8ddf82750) at spells.cpp:1577
#3  ConjureSpell::ConjureItem (spell=0x7fa8eeda6c80, creature=<optimized out>)
    at spells.cpp:1657
#4  0x00000000005c0dc4 in ConjureSpell::castInstant (this=0x7fa8eeda6c80,
    player=0x7fa8ddf82750, param="") at spells.cpp:1675
#5  0x00000000005c340c in Spells::onPlayerSay (this=<optimized out>,
    player=player@entry=0x7fa8ddf82750, words="adori blank") at spells.cpp:74
#6  0x000000000049dda0 in Game::playerSay (this=0x8982e0 <g_game>,
    playerId=<optimized out>, channelId=<optimized out>, type=MSG_NPC_TO,
    receiver="", text="adori blank") at game.cpp:4141
#7  0x000000000047e461 in operator() (this=0x7fa87c07fc50)
    at /usr/include/boost/function/function_template.hpp:767
#8  operator() (this=0x7fa87c07fc40) at dispatcher.h:34
#9  Dispatcher::dispatcherThread (
    this=0x895840 <Dispatcher::getInstance()::dispatcher>) at dispatcher.cpp:71
#10 0x00007fa91a71ca4a in ?? ()

Here is a folder with the files that showed error.
https://www.sendspace.com/file/tpb81v

Please, I really need your help. Would anyone know to tell me what it CAN be, or fix it ??

Thx <3
 
Hello, how are you? Firstly sorry about English.

My server is having problems and falling, so I decided to debug to know what was happening and the following errors appeared in the core file.

Code:
#0  0x00000000004e59b2 in Item::canDecay (this=this@entry=0x7fa8c526bd80)
    at item.cpp:1712
#1  0x000000000048f95b in Game::startDecay (this=0x8982e0 <g_game>,
    item=item@entry=0x7fa8c526bd80) at game.cpp:5311
#2  0x00000000005c15c8 in internalConjureItem (transform=false, reagentId=0,
    conjureCount=<optimized out>, conjureId=<optimized out>, player=
    0x7fa8ddf82750) at spells.cpp:1577
#3  ConjureSpell::ConjureItem (spell=0x7fa8eeda6c80, creature=<optimized out>)
    at spells.cpp:1657
#4  0x00000000005c0dc4 in ConjureSpell::castInstant (this=0x7fa8eeda6c80,
    player=0x7fa8ddf82750, param="") at spells.cpp:1675
#5  0x00000000005c340c in Spells::onPlayerSay (this=<optimized out>,
    player=player@entry=0x7fa8ddf82750, words="adori blank") at spells.cpp:74
#6  0x000000000049dda0 in Game::playerSay (this=0x8982e0 <g_game>,
    playerId=<optimized out>, channelId=<optimized out>, type=MSG_NPC_TO,
    receiver="", text="adori blank") at game.cpp:4141
#7  0x000000000047e461 in operator() (this=0x7fa87c07fc50)
    at /usr/include/boost/function/function_template.hpp:767
#8  operator() (this=0x7fa87c07fc40) at dispatcher.h:34
#9  Dispatcher::dispatcherThread (
    this=0x895840 <Dispatcher::getInstance()::dispatcher>) at dispatcher.cpp:71
#10 0x00007fa91a71ca4a in ?? ()

Here is a folder with the files that showed error.
sources.zip (55.49KB) - SendSpace.com

Please, I really need your help. Would anyone know to tell me what it CAN be, or fix it ??

Thx <3

Dolnera?
I can almost swear this crash issue is for Dolnera... if so, why use a fake account to ask for help?
 
Sorry if you're not the same.
But it looks suspicious when you both came into this thread just a few minutes after my reply just like you were watching this thread as hawks...

I do not understand why u say that it's me or something like that, I've asked for a lot of help here from this account, and in github, why would I do something like this?
 
I do not understand why u say that it's me or something like that, I've asked for a lot of help here from this account, and in github, why would I do something like this?

I didn't mean any offense by it, the timing and subject was really convincing, that's all :)
So I just asked the question :p
 
yeah my server never suffered of crash until i changed a mod interval to a bigger one so i reduce it and voila ! no more crashes
im not saying that is the fix that he needs but he should try
 
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