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Server speed doubled?

Vyperhate

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Joined
Dec 12, 2011
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For some reason the speed of everything on my server seems to have doubled suddenly and unexpectedly. It was all normal at first but then suddenly all characters started moving at about double speed. Mobs also move and attack at double speed...

Seems like an odd issue and I'm unsure where to start to troubleshoot it... Any ideas on what I could try?
 
Added any new scripts? Otherwise its the source code, not the best at locating things in tfs source code, but just try to search for speed and see if you can find any variables that might be doubled compared to a working one.
 
Recompiled and the problem resolved. Not sure what it was T.T

Oh well, I guess it's solved now.

One quick question related to people getting owned (as they were when everything was double speed lol): Are some of the creatures buffed stronger than they should be on TFS? Bog Raiders totally owned a team of a 150 pally and 150 knight. It seemed like every attack landed and two bog raiders had them both in deep red in a matter of seconds... Surely that isn't right? O.o

This is what I'm seeing for bog raiders:

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Bog Raider" nameDescription="a bog raider" race="venom" experience="800" speed="300" manacost="0">
    <health now="1300" max="1300"/>
    <look type="299" corpse="8951"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag staticattack="15"/>
        <flag lightlevel="0"/>
        <flag lightcolor="0"/>
        <flag targetdistance="1"/>
        <flag runonhealth="1"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" skill="59" attack="60" poison="4"/>
        <attack name="lifedrain" interval="2000" min="-90" max="-140" target="1">
            <attribute key="areaEffect" value="redshimmer"/>
        </attack>
        <attack name="physical" interval="1000" chance="40" radius="2" target="0" min="-100" max="-175">
            <attribute key="shootEffect" value="smallearth"/>
        </attack>
        <attack name="speed" interval="1000" chance="40" range="7" target="1" speedchange="-500" durationn="8000">
            <attribute key="areaEffect" value="redshimmer"/>
        </attack>
    </attacks>
    <defenses armor="10" defense="15">
        <defense name="speed" interval="10000" chance="40" speedchange="310" duration="20000">
            <attribute key="areaEffect" value="greenshimmer"/>
        </defense>
        <defense name="healing" interval="5000" chance="60" min="50" max="80">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element deathPercent="-5"/>
        <element earthPercent="-30"/>
        <element firePercent="-85"/>
        <element physicalPercent="20"/>
        <element holyPercent="5"/>
        <element energyPercent="10"/>
        <element icePercent="5"/>
    </elements>
    <immunities>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
    </immunities>
    <voices interval="2000" chance="5">
        <voice sentence="Tchhh!"/>
        <voice sentence="Slurp!"/>
    </voices>
    <loot>
        <item id="2148" countmax="100" chance="50000"/><!-- gold coin -->
        <item id="2148" countmax="5" chance="50000"/><!-- gold coin -->
        <item id="10584" chance="9090"/><!-- boggy dreads -->
        <item id="8472" chance="2173"/><!-- great spirit potion -->
        <item id="7591" chance="1960"/><!-- great health potion -->
        <item id="2647" chance="1960"/><!-- plate legs -->
        <item id="8912" chance="1000"/><!-- springsprout rod -->
        <item id="8473" chance="704"/><!-- ultimate health potion -->
        <item id="8872" chance="537"/><!-- belted cape -->
        <item id="8891" chance="111"/><!-- paladin armor -->
    </loot>
</monster>
 
I think:
Code:
<attack name="physical" interval="1000" chance="40" radius="2" target="0" min="-100" max="-175">
            <attribute key="shootEffect" value="smallearth"/>
        </attack>
Has too low interval or too high chance :P
 
Bograider.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Bog Raider" nameDescription="a bog raider" race="venom" experience="800" speed="300" manacost="0">
    <health now="1300" max="1300"/>
    <look type="299" corpse="8951"/>
    <targetchange interval="2000" chance="10"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag staticattack="60"/>
        <flag targetdistance="1"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" skill="59" attack="53" poison="80"/>
        <attack name="lifedrain" interval="2000" chance="10" min="-90" max="-140" range="7" target="1">
            <attribute key="areaEffect" value="redshimmer"/>
        </attack>
        <attack name="earth" interval="2000" chance="10" radius="3" target="0" min="-100" max="-175">
            <attribute key="areaEffect" value="bubbles"/>
        </attack>
        <attack name="earth" interval="2000" chance="15" min="-96" max="-110" range="7" target="1">
            <attribute key="shootEffect" value="smallearth"/>
        </attack>
        <attack name="speed" interval="2000" chance="15" range="7" target="1" speedchange="-520" duration="5000">
            <attribute key="areaEffect" value="smallplants"/>
        </attack>
    </attacks>
    <defenses armor="15" defense="15">
        <defense name="healing" interval="2000" chance="10" min="65" max="95">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element energyPercent="-10"/>
        <element earthPercent="30"/>
        <element icePercent="-5"/>
        <element physicalPercent="-20"/>
        <element holyPercent="-5"/>
        <element deathPercent="5"/>
        <element firePercent="85"/>
    </elements>
    <immunities>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
    </immunities>
    <voices interval="5000" chance="10">
        <voice sentence="Tchhh!"/>
        <voice sentence="Slurp!"/>
    </voices>
    <loot>
        <item id="2148" countmax="100" chance="50750" /><!-- gold coin -->
        <item id="2148" countmax="5" chance="50750" /><!-- gold coin -->
        <item id="10584" chance="9870" /><!-- boggy dreads -->
        <item id="7591" chance="2000" /><!-- great health potion -->
        <item id="8912" chance="1030" /><!-- springsprout rod -->
        <item id="8472" chance="2008" /><!-- great spirit potion -->
        <item id="2647" chance="2040" /><!-- plate legs -->
        <item id="8473" chance="740" /><!-- ultimate health potion -->
        <item id="8872" chance="590" /><!-- belted cape -->
        <item id="8891" chance="110"/> <!--paladin armor-->
        </loot>
</monster>
 
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