Peonso
Godly Member
- Joined
- Jan 14, 2008
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I'll give you one more chance to read this right and truly understand what I meant. I've never said the problem is the competition, the problem is that the public isn't open minded. The best custom servers I've seen didn't worked just simply because there's no public. People like numbers, wars, using bot to level faster and kill everyone that plays legally and exploring bugs. If your server doesn't have that, it really don't matter what it haves different.
I've designed several systems that people never thought could be possible, most of the people that discovered it was amazed at first glance. Yet, my server is empty; I'm not whining because of that, it's just the truth. No matter how good you are, how good you treat your public. All they care is being ahead of the others.
You are always free to disagree with me, but if you plan to have a good server soon you'll understand that I'm right.
When you say the problem remains in the public you fail hard. Pick one:
# You are aiming your game to the wrong public.
# You made a game that actually sux.
# You advertised it wrongly.
When a game fail it's either a design failure or a merchandise failure, either way it's never public fault. Running away from the blame won't get you anywhere in the long run.