Shadowsong
Game Developer & Graphic Designer
- Joined
- Feb 23, 2010
- Messages
- 3,446
- Solutions
- 21
- Reaction score
- 3,001
- Location
- Bosnia & Herzegovina
- YouTube
- ShivaShadowsong
Thanks man, yeah sure, I'll have a peek tonight.Very nice man. Awesome sprites
If you want to look mine and give some tips I'd be really happy![]()
Looks incredible as usual. Looking forward to using them in Voltage once you have 'em up for sale![]()
Thanks Hisoka, glad to see you're still around.Like a boss, as always! I'm a fan!
Much obliged. Sale is SoonTMLooks incredible as usual. Looking forward to using them in Voltage once you have 'em up for sale![]()
Hey Shiva, long time!
I'm really impressed how you evolved in those recent sprites.
I only suggest taking a little care with the perspective by drawing a diagonal line like this
![]()
Some details just go outside perspective if you don't check well.
Others things like alignment of the arms/members help the perspective too (you could apply that on your new sprite of pumpkin monster).
For the pumpkins I can see you're using Auto-AA on that sprites, what helps a lot! You could use that in favor to AA the borders, what is very important to it's format.
![]()
A quick edit applying a little more contrast, border AA and shining eyes, doing it more distinct.
Hope it give you some ideas! (like an animation for it)![]()
Hi Leshrot! Long time no speak.
Yeah, you're completely right. I screwed up on the perspective of that monster because I didn't use any guides, just freestyled it until it was too late, though it is still presentable ingame so that salvages what it can.
As for the pumpkin guy, I freestyled him as well, but I'm gaining a better sense for this so it's not nearly as crooked, you can notice in the video on several ocassions that i delete his body parts and redraw them again to make it go more in line with the diagonal. Now when I measured him, the top of his head is aligned with his back and his feet, so that's pretty cool. It's still not 100% in perspective, but to be honest, I don't like some sprites that are 100% in perspective, hear me out. You can get away with a little bit of offset, this or that way, and it leaves much more room open for a broader and better display of details.
As for the contrast, I agree with you, these sprites need more contrast, though they're still being worked on and not released so I have time to fix this.
I prefer to work with slightly less vibrant colors, I don't know why, to me it just looks better. And yea I work on a dark background, so even mildly light colors seem okay and contrasted to a level, and this can often be deceiving like in this case.
I try not to put too much contrast, though this current margin of contrast is not acceptable and I'll fix it up.
Sometimes I feel like in your sprites, you put too much contrast. Not necessarily a bad thing, it looks good, but I personally prefer it a bit milder. Anyway, thank you very much for pointing it out, I'll fix it up. E.g.:
![DAmsILM.png](/proxy.php?image=https%3A%2F%2Fi.imgur.com%2FDAmsILM.png&hash=8f816012b1e0225e438d7734edb2c0a1)
![Q8V5nVX.png](/proxy.php?image=https%3A%2F%2Fi.imgur.com%2FQ8V5nVX.png&hash=235604a972af80c521b1c2a8513e61c6)