@Night Wolf
I think you're putting yourself in a pedestal when you assume that people suggesting things on how you should handle your business doesn't know what they are talking about...
I simply don't agree with some of the ideas. At the end of the day it's my website/business and I will take a hit if something goes wrong, right?
You never tried to even discuss this topic, instead you kept in defensive
And what am I doing here? Discussing. If you say that NOT AGREEING to someone's opinion and trying to show my point of view is "defensive" than meh. Ok.
It's been several years since last relevant content being added (...)
In last 2 years I've rewritten whole otservlist from scratch (removing the 15y code base), added detailed server statistics, reworked control panel for server owners, added campaign statistics/custom server list, reworked huge parts of detection tools (so now basically we have no false positives). Of course we can argue if that was enough or not. But saying that I haven't add any relevant content is just delusional and shows how biased you are towards me.
Those topics that been popping from now and then are simply a synthom of people getting tired of you not hearing your playerbase (as you ironically suggested)
I've seen such topics for the last 15 years. You will always find a group of people who is not satisfied. It doesn't however mean that I have to blindly listen to their ideas and introduce them to the list.
I can totally say that companies want easy and cheap solutions, and that's why they are usually bounded to shitty solutions
Valve por instance just doesn't care about CS enough to raise a challenge against anti bots (...)
Sorry but you have no idea what you are talking about. In 2015 Valve tried to improve their anti-cheating software and started adding more intrusive ways of checking if you cheat or not. One of the methods they have started using was for example checking your dns-cache to find if you have tried to connect to the domains associated with cheating software. After one researcher found that out a huge drama in media started stating that steam/valve doesn't value your privacy (and claming other non-senses). That was the time when Valve shifted from intrusive mechanism to raising a bar for cheaters (prime status, confidence factor et cetera). The funny thing is that those people who cried the most are the ones who installed custom inhouse league clients which are way more intrusive than what valve tried to add.
There are always trade-offs. If you want a great anti-cheating software, you have to agree to intrusive options and losing a huge portion of your privacy.
Do you understand the pros and cons of your ways of working and the model you chose to use? I will bet that you certainly never though much about it or asked an expert.
Of course I do. I challenge my ways of checking info each day and that's why I wrote that without intrusive programs run on dedi-servers noone can guarantee anything. But I don't want to go that way and force server owners to download and install some kind of anti-cheat software which would need access to database and should be run 24/7.
I don't state that otservlist is spoof-free. There are most likely servers which even fools me right now. And here I will drop the discussion about the spoofing-mechanisms I use and trade-offs I've decided to choose. Each piece of information I give to the public about that will hit me with double force.
I've learned that Multi-billion companies doesn't mean they know everything they are doing
Multi Billion companies are multi-billion companies because they knew how to run their businesses and they did that better than their competition.
Due their size it's hard to keep updating themselves all the time so they are mostly using things from ~20 years ago, sometimes even farther if the CEOs don't care.
I can partially agree with that. I can give tons of examples of old companies using new technologies but also like you stated old companies using old technologies. For example a banking system which is archaic in western Europe or USA (compared to what we have for example here in Poland). However, if they don't know how to do they staff the competitors shows up and takes a portion of their cake. That's why PayPal is so popular in USA (because bank system is archaic) or that's why Revolut is one of the greates financial-services ever created.
The companies that are great and work great are those who understand they don't have all the answers, and open those answers to the great minds of the public.
I'm not closed to suggestions. I just don't agree with some of them. Listening (and agreeing) to everything that people asks you to do is a perfect way to destroy your business.
@nugo:
Essentially expand/collapse a window with your features. Then scrolling pane buttons down the bottom to cycle through windows. Allow embedded media like videos, graphics etc.
Actually we are in the process of redesigning "about server" page where we want to give server owners some space to fill it up with their advertising materials. Just like you said, videos, screenshots. Unfortunately all that staff will have to be moderated. I don't really want to see penises popping off on the main website
Also most likely the main webpage will be redesigned and we will allow servers to choose for example 2 "killing features" which they have on their servers, which would be displayed on the main page in a form of a small badge. For example, you have a great anti-bot software and want to brag about it? You can choose such badge to be displayed at the main list near your server. That will give servers some room to advertise their uniqueness but also will not break the clean main page.
@Diarreamental:
So prove that they spoof and I will be happy to ban another spoofing server.
First of all, they don't always have 180 players online (which can be easily debunked by looking at the chart of this server:
https://otservlist.org/ots/1508202/charts ).
Second of all Outcast is one of the oldest servers in the list. I believe Qtor worked on it literally for the last 15 years. I've checked that server many many times. It is unique on it's own way, because people are incentivized there to login mcs (for rune making I guess) so they have probably the highest MC ratio out of all servers on the list. Still, they don't break any of our rules.
Oh, and thanks for proving my point from my first post here.
@Syntax:
1. Players can't use a site that doesn't have any or all of the servers, because there's not much selection as it is.
Literally almost every server list which was created in a past at one point crawled otservlist and added all servers listed there to their server list.
2. Server owners don't want to bother listing a server on a site that has little traffic.
Obviously, they maximize their efforts. Why bother adding a server to a list which has no traffic?
OTServlist has had a dedicated subforum on pretty much every OT forum since OT's inception.
Most of the forums wanted to cooperate with me for 2 reasons. First (the main one) was that otservlist had XX to XXX more visitors daily than those forums, secondly, because of the first point - they didn't want me to create another community forum (with all the visitors otservlist has, it wouldnt be hard). It's a win-win situation.
It's not because review systems are hard to verify, it's because of $$$.
Laughable.
Verifying a vote/review from a browser running JS is easier than verifying data coming from a server. You have captchas, fingerprinting, ip limiting, SMS verification, etc.
Another person falling into dunning–kruger effect. First of all lists based on reviews or votes are bad by design. Why?
1) it's a popularity contest so by definition servers with more players will have more reviews/votes and will be again on top BUT -> point #2.
2) people can be incentivized to write good reviews about the servers they play or bad reviews about the other servers (and there is no way to check if a content of such reviews is bad or good).
For example imagine that server X which goal is to be the most popular server in Poland starts giving free gold to their players for writing bad reviews about all other servers in Poland. Those can be things which can be hard to verify like that they bought an item but never received it. Or like GameMasters creates hidden islands where they create exp monsters for their friends playing that server. Et cetera.
Such system would be basically VERY BAD and wouldn't give ANY positive value. An easy way to destroy your competitors. Or to flood the server list owner with requests to delete such "fake" reviews. The problem is that I don't know and can't verify if those would be fakes or not.
That's why if you see a review systems in environments where money is involved you can't trust them as long as a bar to write a review is high.
For example steam partially resolves that by allowing only people who bought a game and played few hours to write a review. Doctor-review websites in my country allows comments only by those who reserved a visit and paid for it using that review website. On the other hand those reviews also can't be trusted since doctors can request the review-system to remove particular reviews (bad ones) and if they don't do that, they choose a legal path and the burden of proof is then on a review-system website. Of cource since it's a relationship many (doctors) to one (website) review-systems can't just go on war with all that doctors in court and choose to delete the reviews.
About the technical details of verifying corecctness of the entry the things which you propose are way easier to fake and hide than tampering the number of players online. So I will go one-by-one:
1) captchas. Captchas can be solved for a rate of 2$ per 1000. Maybe you don't know but it's a high source of money for many Venezuleans. I've used their services many many times

2) fingerprints. Lol. Just install browser addon which breaks finger-printing.
3) ip limiting. Just another lol. Seriously? Changing the IP is probably the first thing that script kiddi learns.
4) sms verification - ever heard about virtual phone numbers? There are even a lot of free services providing you with a phone number. Not to mention that such verification requires money-investments on my side + if not limited globally, would end up in dos attacks (against a review system) in a best case or losing a lot of money in a worst case scenario (since obviously I would have to pay for each sms-verification).
But these days Tibia projects are really low on my agenda.
Good for you
