local room = { -- room with demons
fromX = 33229,
fromY = 31697,
fromZ = 14,
toX = 33224,
toY = 31697,
toZ = 14
}
local monster_pos = { <-- MONSTERS POS -->
[1] = {pos = {19015, 19142, 9}, monster = "Demon"},
[2] = {pos = {19017, 19142, 9}, monster = "Demon"},
[3] = {pos = {19019, 19142, 9}, monster = "Demon"},
[4] = {pos = {19021, 19142, 9}, monster = "Demon"},
[5] = {pos = {19016, 19146, 9}, monster = "Demon"},
[6] = {pos = {19018, 19146, 9}, monster = "Demon"},
[7] = {pos = {19020, 19146, 9}, monster = "Demon"},
[8] = {pos = {19022, 19144, 9}, monster = "Demon"},
[9] = {pos = {19023, 19144, 9}, monster = "Demon"},
[10] = {pos = {19024, 19144, 9}, monster = "Demon"}
}
local players_pos = { <-- PLAYER POSITIONS -->
{x = 19020, y =19150, z = 7, stackpos = 253},
{x = 19020, y =19151, z = 7, stackpos = 253},
{x = 19020, y =19152, z = 7, stackpos = 253},
{x = 19020, y =19153, z = 7, stackpos = 253},
{x = 19020, y =19154, z = 7, stackpos = 253},
{x = 19020, y =19155, z = 7, stackpos = 253},
{x = 19020, y =19156, z = 7, stackpos = 253}
}
local new_player_pos = { <-- NEW PLAYER POSITIONS -->
{x = 19021, y = 19144, z = 9},
{x = 19020, y = 19144, z = 9},
{x = 19019, y = 19144, z = 9},
{x = 19018, y = 19144, z = 9},
{x = 19017, y = 19144, z = 9},
{x = 19016, y = 19144, z = 9},
{x = 19015, y = 19144, z = 9}
}
local playersOnly = "yes" <-- HERE YOU CAN PUT IF WANT ONLY PLAYERS -->
local questLevel = 150 <-- LEVEL FROM QUEST -->
function onUse(cid, item, fromPosition, itemEx, toPosition)
local all_ready, monsters, player, level = 0, 0, {}, 0
if item.itemid == 1945 then
for i = 1, #players_pos do
table.insert(player, 0)
end
for i = 1, #players_pos do
player[i] = getThingfromPos(players_pos[i])
if player[i].itemid > 0 then
if string.lower(playersOnly) == "yes" then
if isPlayer(player[i].uid) == TRUE then
all_ready = all_ready+1
else
monsters = monsters+1
end
else
all_ready = all_ready+1
end
end
end
if all_ready == #players_pos then
for i = 1, #players_pos do
player[i] = getThingfromPos(players_pos[i])
if isPlayer(player[i].uid) == TRUE then
if getPlayerLevel(player[i].uid) >= questLevel then
level = level+1
end
else
level = level+1
end
end
if level == #players_pos then
if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then
for _, area in pairs(monster_pos) do
doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]})
end
for i = 1, #players_pos do
doSendMagicEffect(players_pos[i], CONST_ME_POFF)
doTeleportThing(player[i].uid, new_player_pos[i], FALSE)
doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA)
doTransformItem(item.uid,1946)
end
else
doPlayerSendTextMessage(cid,19,"Only players can do this quest.")
end
else
doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.")
end
else
doPlayerSendTextMessage(cid,19,"You need "..table.getn(players_pos).." players to do this quest.")
end
elseif item.itemid == 1946 then
local player_room = 0
for x = room.fromX, room.toX do
for y = room.fromY, room.toY do
for z = room.fromZ, room.toZ do
local pos = {x=x, y=y, z=z,stackpos = 253}
local thing = getThingfromPos(pos)
if thing.itemid > 0 then
if isPlayer(thing.uid) == TRUE then
player_room = player_room+1
end
end
end
end
end
if player_room >= 1 then
doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.")
elseif player_room == 0 then
for x = room.fromX, room.toX do
for y = room.fromY, room.toY do
for z = room.fromZ, room.toZ do
local pos = {x=x, y=y, z=z,stackpos = 253}
local thing = getThingfromPos(pos)
if thing.itemid > 0 then
doRemoveCreature(thing.uid)
end
end
end
end
doTransformItem(item.uid,1945)
end
end
return TRUE
end