orzeleagle
Member
.../data/spells/scripts/Solar Purge.lua
PHP:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 7)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 7)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 7)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 7)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 7)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102)
local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102)
local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102)
local tcombat1 = createCombatObject()
setCombatParam(tcombat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat1, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(tcombat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local tcombat2 = createCombatObject()
setCombatParam(tcombat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat2, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(tcombat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local tcombat3 = createCombatObject()
setCombatParam(tcombat3, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat3, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(tcombat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local tcombat4 = createCombatObject()
setCombatParam(tcombat4, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat4, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(tcombat4, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local tcombat5 = createCombatObject()
setCombatParam(tcombat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat5, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(tcombat5, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local tcombat6 = createCombatObject()
setCombatParam(tcombat6, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat6, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(tcombat6, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local tcombat7 = createCombatObject()
setCombatParam(tcombat7, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat7, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(tcombat7, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local tcombat8 = createCombatObject()
setCombatParam(tcombat8, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat8, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(tcombat8, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local tcombat9 = createCombatObject()
setCombatParam(tcombat9, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat9, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(tcombat9, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local tcombat10 = createCombatObject()
setCombatParam(tcombat10, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat10, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(tcombat10, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local tcombat11 = createCombatObject()
setCombatParam(tcombat11, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat11, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(tcombat11, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local tcombat12 = createCombatObject()
setCombatParam(tcombat12, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat12, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(tcombat12, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102)
local tcombat13 = createCombatObject()
setCombatParam(tcombat13, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat13, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(tcombat13, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102)
local tcombat14 = createCombatObject()
setCombatParam(tcombat14, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat14, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(tcombat14, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
arr6 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr7 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr8 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr9 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr10 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr11 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr12 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr13 = {
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr14 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(tcombat1, area1)
setCombatArea(tcombat2, area2)
setCombatArea(tcombat3, area3)
setCombatArea(tcombat4, area4)
setCombatArea(tcombat5, area5)
setCombatArea(tcombat6, area6)
setCombatArea(tcombat7, area7)
setCombatArea(tcombat8, area8)
setCombatArea(tcombat9, area9)
setCombatArea(tcombat10, area10)
setCombatArea(tcombat11, area11)
setCombatArea(tcombat12, area12)
setCombatArea(tcombat13, area13)
setCombatArea(tcombat14, area14)
local function onCastSpell1(parameters)
doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, combat6, parameters.var)
end
local function onCastSpell7(parameters)
doCombat(parameters.cid, combat7, parameters.var)
end
local function onCastSpell8(parameters)
doCombat(parameters.cid, combat8, parameters.var)
end
local function onCastSpell9(parameters)
doCombat(parameters.cid, combat9, parameters.var)
end
local function onCastSpell10(parameters)
doCombat(parameters.cid, combat10, parameters.var)
end
local function onCastSpell11(parameters)
doCombat(parameters.cid, combat11, parameters.var)
end
local function onCastSpell12(parameters)
doCombat(parameters.cid, combat12, parameters.var)
end
local function onCastSpell13(parameters)
doCombat(parameters.cid, combat13, parameters.var)
end
local function onCastSpell14(parameters)
doCombat(parameters.cid, combat14, parameters.var)
end
local function onCastSpell1t(parameters)
doCombat(parameters.cid, tcombat1, parameters.var)
end
local function onCastSpell2t(parameters)
doCombat(parameters.cid, tcombat2, parameters.var)
end
local function onCastSpell3t(parameters)
doCombat(parameters.cid, tcombat3, parameters.var)
end
local function onCastSpell4t(parameters)
doCombat(parameters.cid, tcombat4, parameters.var)
end
local function onCastSpell5t(parameters)
doCombat(parameters.cid, tcombat5, parameters.var)
end
local function onCastSpell6t(parameters)
doCombat(parameters.cid, tcombat6, parameters.var)
end
local function onCastSpell7t(parameters)
doCombat(parameters.cid, tcombat7, parameters.var)
end
local function onCastSpell8t(parameters)
doCombat(parameters.cid, tcombat8, parameters.var)
end
local function onCastSpell9t(parameters)
doCombat(parameters.cid, tcombat9, parameters.var)
end
local function onCastSpell10t(parameters)
doCombat(parameters.cid, tcombat10, parameters.var)
end
local function onCastSpell11t(parameters)
doCombat(parameters.cid, tcombat11, parameters.var)
end
local function onCastSpell12t(parameters)
doCombat(parameters.cid, tcombat12, parameters.var)
end
local function onCastSpell13t(parameters)
doCombat(parameters.cid, tcombat13, parameters.var)
end
local function onCastSpell14t(parameters)
doCombat(parameters.cid, tcombat14, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 300, parameters)
addEvent(onCastSpell4, 400, parameters)
addEvent(onCastSpell5, 500, parameters)
addEvent(onCastSpell12, 700, parameters)
addEvent(onCastSpell13, 800, parameters)
addEvent(onCastSpell14, 900, parameters)
addEvent(onCastSpell1t, 500, parameters)
addEvent(onCastSpell2t, 600, parameters)
addEvent(onCastSpell3t, 700, parameters)
addEvent(onCastSpell4t, 800, parameters)
addEvent(onCastSpell5t, 900, parameters)
addEvent(onCastSpell6t, 1000, parameters)
addEvent(onCastSpell7t, 1100, parameters)
addEvent(onCastSpell8t, 1200, parameters)
addEvent(onCastSpell9t, 1300, parameters)
addEvent(onCastSpell10t, 1400, parameters)
addEvent(onCastSpell11t, 1500, parameters)
end
.../data/spells/spells.xml add:
Code:
<instant name="Mage Bomb" words="exevo mort vis hur" lvl="59" mana="240" direction="1" exhaustion="2000" needlearn="0" script="Solar Purge.lua"