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Spell Solar Purge [HiT]

orzeleagle

Member
Joined
Dec 21, 2009
Messages
183
Reaction score
7
Location
Poland
Exevosanvislux.jpg


.../data/spells/scripts/Solar Purge.lua
PHP:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 7)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 7)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 7)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 7)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 7)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102)
local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102)
local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102)
local tcombat1 = createCombatObject()
setCombatParam(tcombat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat1, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(tcombat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local tcombat2 = createCombatObject()
setCombatParam(tcombat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat2, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(tcombat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local tcombat3 = createCombatObject()
setCombatParam(tcombat3, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat3, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(tcombat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local tcombat4 = createCombatObject()
setCombatParam(tcombat4, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat4, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(tcombat4, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local tcombat5 = createCombatObject()
setCombatParam(tcombat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat5, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(tcombat5, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0)
local tcombat6 = createCombatObject()
setCombatParam(tcombat6, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat6, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(tcombat6, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local tcombat7 = createCombatObject()
setCombatParam(tcombat7, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat7, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(tcombat7, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local tcombat8 = createCombatObject()
setCombatParam(tcombat8, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat8, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(tcombat8, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local tcombat9 = createCombatObject()
setCombatParam(tcombat9, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat9, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(tcombat9, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local tcombat10 = createCombatObject()
setCombatParam(tcombat10, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat10, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(tcombat10, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local tcombat11 = createCombatObject()
setCombatParam(tcombat11, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat11, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(tcombat11, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60)
local tcombat12 = createCombatObject()
setCombatParam(tcombat12, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat12, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(tcombat12, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102)
local tcombat13 = createCombatObject()
setCombatParam(tcombat13, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat13, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(tcombat13, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102)
local tcombat14 = createCombatObject()
setCombatParam(tcombat14, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(tcombat14, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(tcombat14, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
arr6 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr7 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr8 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr9 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr10 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr11 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr12 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr13 = {
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr14 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(tcombat1, area1)
setCombatArea(tcombat2, area2)
setCombatArea(tcombat3, area3)
setCombatArea(tcombat4, area4)
setCombatArea(tcombat5, area5)
setCombatArea(tcombat6, area6)
setCombatArea(tcombat7, area7)
setCombatArea(tcombat8, area8)
setCombatArea(tcombat9, area9)
setCombatArea(tcombat10, area10)
setCombatArea(tcombat11, area11)
setCombatArea(tcombat12, area12)
setCombatArea(tcombat13, area13)
setCombatArea(tcombat14, area14)
local function onCastSpell1(parameters)
    doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
    doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
    doCombat(parameters.cid, combat3, parameters.var)
end
local function onCastSpell4(parameters)
    doCombat(parameters.cid, combat4, parameters.var)
end
local function onCastSpell5(parameters)
    doCombat(parameters.cid, combat5, parameters.var)
end
local function onCastSpell6(parameters)
    doCombat(parameters.cid, combat6, parameters.var)
end
local function onCastSpell7(parameters)
    doCombat(parameters.cid, combat7, parameters.var)
end
local function onCastSpell8(parameters)
    doCombat(parameters.cid, combat8, parameters.var)
end
local function onCastSpell9(parameters)
    doCombat(parameters.cid, combat9, parameters.var)
end
local function onCastSpell10(parameters)
    doCombat(parameters.cid, combat10, parameters.var)
end
local function onCastSpell11(parameters)
    doCombat(parameters.cid, combat11, parameters.var)
end
local function onCastSpell12(parameters)
    doCombat(parameters.cid, combat12, parameters.var)
end
local function onCastSpell13(parameters)
    doCombat(parameters.cid, combat13, parameters.var)
end
local function onCastSpell14(parameters)
    doCombat(parameters.cid, combat14, parameters.var)
end
local function onCastSpell1t(parameters)
    doCombat(parameters.cid, tcombat1, parameters.var)
end
local function onCastSpell2t(parameters)
    doCombat(parameters.cid, tcombat2, parameters.var)
end
local function onCastSpell3t(parameters)
    doCombat(parameters.cid, tcombat3, parameters.var)
end
local function onCastSpell4t(parameters)
    doCombat(parameters.cid, tcombat4, parameters.var)
end
local function onCastSpell5t(parameters)
    doCombat(parameters.cid, tcombat5, parameters.var)
end
local function onCastSpell6t(parameters)
    doCombat(parameters.cid, tcombat6, parameters.var)
end
local function onCastSpell7t(parameters)
    doCombat(parameters.cid, tcombat7, parameters.var)
end
local function onCastSpell8t(parameters)
    doCombat(parameters.cid, tcombat8, parameters.var)
end
local function onCastSpell9t(parameters)
    doCombat(parameters.cid, tcombat9, parameters.var)
end
local function onCastSpell10t(parameters)
    doCombat(parameters.cid, tcombat10, parameters.var)
end
local function onCastSpell11t(parameters)
    doCombat(parameters.cid, tcombat11, parameters.var)
end
local function onCastSpell12t(parameters)
    doCombat(parameters.cid, tcombat12, parameters.var)
end
local function onCastSpell13t(parameters)
    doCombat(parameters.cid, tcombat13, parameters.var)
end
local function onCastSpell14t(parameters)
    doCombat(parameters.cid, tcombat14, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 300, parameters)
addEvent(onCastSpell4, 400, parameters)
addEvent(onCastSpell5, 500, parameters)
addEvent(onCastSpell12, 700, parameters)
addEvent(onCastSpell13, 800, parameters)
addEvent(onCastSpell14, 900, parameters)
addEvent(onCastSpell1t, 500, parameters)
addEvent(onCastSpell2t, 600, parameters)
addEvent(onCastSpell3t, 700, parameters)
addEvent(onCastSpell4t, 800, parameters)
addEvent(onCastSpell5t, 900, parameters)
addEvent(onCastSpell6t, 1000, parameters)
addEvent(onCastSpell7t, 1100, parameters)
addEvent(onCastSpell8t, 1200, parameters)
addEvent(onCastSpell9t, 1300, parameters)
addEvent(onCastSpell10t, 1400, parameters)
addEvent(onCastSpell11t, 1500, parameters)
end

.../data/spells/spells.xml add:
Code:
	<instant name="Mage Bomb" words="exevo mort vis hur" lvl="59" mana="240" direction="1" exhaustion="2000" needlearn="0" script="Solar Purge.lua"
 
Add the credits and add this to script:

return TRUE


here:

addEvent(onCastSpell6t, 1000, parameters)
addEvent(onCastSpell7t, 1100, parameters)
addEvent(onCastSpell8t, 1200, parameters)
addEvent(onCastSpell9t, 1300, parameters)
addEvent(onCastSpell10t, 1400, parameters)
addEvent(onCastSpell11t, 1500, parameters)
return TRUE
end

Making this your spell works 100% ^^' (for ots 8.54+ I think)
 
Stop being noobs.
Its a nice spell thanks for your work Orzeleagle.
Dont listen to the flamers.

I bet they cant do something like that.
 
Erh erm.. this spell is made by me.. look in picture.. Its my name in it..
 
Stop being noobs.
Its a nice spell thanks for your work Orzeleagle.
Dont listen to the flamers.

I bet they cant do something like that.
He didn't make any of the spells that he posted, mindrage made them all. He is just copying them from OTFans.
 
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