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TFS 0.X Some bugs to fix.

Rafaelizidoro

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Jan 5, 2013
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Hello guys.

I have some problems with my TFS 0.4 8.7 server and would like help.

# 1 HEAL AND MANA VERY DISTANT.
In the old versions of Tibia, when using Great Spririt Potion, life and mana appear very distant.

How i Change?

Well, this is not a bug, just a feature. :D
HealandMana.png

# 2 BUG OF LIGHT
When using a torch, the light appears on the character.
When I remove or extinguish the character's torch, the light stays on.
All type of light item: torch, magic lightwand, frozen starlight
This does not happen when using a light spell. (utevo lux, utevo gran lux, utevo vis lux.)
Light.png
NOTE: Using mount(blazebringer, this bug don't happen.)
light-mount.png

# 3 BAG FULL.

When my bag is full, but i've a groupable itens, i can't move up the same itens.
NOTE: i can move to my hand.
amount-itens..png

Thanks Everybody.
Rafael.
 
Anyway, maybe paste code of torch and potions action... That we can look for bugs

i think the bugs are fixed through the source.

however...

TORCH
<action fromid="2050" toid="2055" event="script" value="other/decayto.lua"/>

Lua:
local ITEM_IDS = {
    [2041] = 2042,
    [2042] = 2041,
    [2044] = 2045,
    [2045] = 2044,
    [2047] = 2048,
    [2048] = 2047,
    [2050] = 2051,
    [2051] = 2050,
    [2052] = 2053,
    [2053] = 2051,
    [2054] = 2055,
    [2054] = 2055,
    -- crystal pedestals
    [9976] = 9977,
    [9977] = 9978,
    [9978] = 9979,
    [9979] = 9976
}

function onUse(cid, item, fromPosition, itemEx, toPosition)
    if(not ITEM_IDS[item.itemid]) then
        return false
    end

    doTransformItem(item.uid, ITEM_IDS[item.itemid])
    doDecayItem(item.uid)
    return true
end

POTIONS

Lua:
local config = {
    removeOnUse = "no",
    usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
    splashable = "no",
    range = -1,
    realAnimation = "no", -- make text effect visible only for players in range 1x1
    multiplier = {
        health = 1.0,
        mana = 1.0
    }
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
    [8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion
    [7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion
    [7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
    [7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
    [8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

    [7620] = {empty = 7636, splash = 47, mana = {90, 130}}, -- mana potion
    [7589] = {empty = 7634, splash = 47, mana = {140, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
    [7590] = {empty = 7635, splash = 47, mana = {250, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

    [8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
    local potion = POTIONS[item.itemid]
    if(not potion) then
        return false
    end

    if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
        if(not config.splashable) then
            return false
        end

        if(toPosition.x == CONTAINER_POSITION) then
            toPosition = getThingPosition(item.uid)
        end

        doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
        doRemoveItem(item.uid, 1)
        if(not potion.empty or config.removeOnUse) then
            return true
        end

        if(fromPosition.x ~= CONTAINER_POSITION) then
            doCreateItem(potion.empty, fromPosition)
        else
            doPlayerAddItem(cid, potion.empty, 1)
        end

        return true
    end

    if(hasCondition(cid, CONDITION_EXHAUST)) then
        doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
        return true
    end

    if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and
        not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
    then
        doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
        return true
    end

    if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > config.range) then
        return false
    end

    local health = potion.health
    if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.multiplier.health))) then
        return false
    end

    local mana = potion.mana
    if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.multiplier.mana))) then
        return false
    end

    doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)
    if(not config.realAnimation) then
        doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
    else
        for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do
            if(isPlayer(tid)) then
                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
            end
        end
    end

    doAddCondition(cid, exhaust)
    doRemoveItem(item.uid, 1)
    if(not potion.empty or config.removeOnUse) then
        return true
    end

    if(fromPosition.x ~= CONTAINER_POSITION) then
        doCreateItem(potion.empty, fromPosition)
    else
        doPlayerAddItem(cid, potion.empty, 1)
    end

    return true
end

Thank you.
Rafael.
 
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