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TFS 0.X source otx

di12345di

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I would like to know where I change in the source for the hit example being between 700 to 900.


I will explain the reason, it is because in my server example paladin hit between 20 to 1200 I would like you to make between the maximum damage example 400 to 600 to get something similar and not uneven.
 
vocations.xml but im not 100% sure
I move with server for a long time and the problem is not vocations.xml but in source friend.

the variance of the hit is really bad between 20 to 1200 and you understand me?

17:38 A training monk loses 345 hitpoints due to your attack.
17:38 A training monk loses 1097 hitpoints due to your attack.
17:38 A training monk loses 187 hitpoints due to your attack.
17:38 A training monk loses 767 hitpoints due to your attack.
17:38 A training monk loses 278 hitpoints due to your attack.
17:38 A training monk loses 407 hitpoints due to your attack.
17:38 A training monk loses 862 hitpoints due to your attack.
17:38 A training monk loses 319 hitpoints due to your attack.
17:38 A training monk loses 593 hitpoints due to your attack.
 
I will post a fats code for Attak Speed by Vocations
Code:
    void updateBaseSpeed() {
            if (!hasFlag(PlayerFlag_SetMaxSpeed)) {
                baseSpeed = vocation->getBaseSpeed() + (2 * (level - 1));
            } else {
                baseSpeed = PLAYER_MAX_SPEED;
            }
        }
You only need edit the speed and attack
 
I will post a fats code for Attak Speed by Vocations
Code:
    void updateBaseSpeed() {
            if (!hasFlag(PlayerFlag_SetMaxSpeed)) {
                baseSpeed = vocation->getBaseSpeed() + (2 * (level - 1));
            } else {
                baseSpeed = PLAYER_MAX_SPEED;
            }
        }
You only need edit the speed and attack


I did not understand just how to install the script, and the script is not to fix the DAMAGE? to decrease the variation.
 
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