Source
Veteran OT User
I've been working a little over a year or so on my own game engine from scratch written mainly in C/C++ possibly with some non-Lua scripting in there.
Thought I'd share a few random videos here for fun from 2021 before the year ends.
It runs natively on Windows, Linux, and probably MacOS as well without the need for MSVS or any other overly complicated or bloated setups, and uses objects.srv (ascii items attributes) instead of items.otb, monster.db (real tibia monster spawn file), sector map files (ascii real tibia map files format), etc, so there's no use of any binary data formats at all.
And it also has multicore support for map loading as you can see in the first video demo.
A short demo of running it on Windows (please excuse my mouse movement, I was on a laptop):
A for-fun aimpractice module I created in about an hour or so of time on server side:
Some recent work where I implemented a config.lua-like config with C speed access times and alteration of push stackpos behavior:
A long and boring video of progress on perfecting real tibia monster idle movement and spawning algorithm:
My patreon: Patreon
Thought I'd share a few random videos here for fun from 2021 before the year ends.
It runs natively on Windows, Linux, and probably MacOS as well without the need for MSVS or any other overly complicated or bloated setups, and uses objects.srv (ascii items attributes) instead of items.otb, monster.db (real tibia monster spawn file), sector map files (ascii real tibia map files format), etc, so there's no use of any binary data formats at all.
And it also has multicore support for map loading as you can see in the first video demo.
A short demo of running it on Windows (please excuse my mouse movement, I was on a laptop):
A for-fun aimpractice module I created in about an hour or so of time on server side:
Some recent work where I implemented a config.lua-like config with C speed access times and alteration of push stackpos behavior:
A long and boring video of progress on perfecting real tibia monster idle movement and spawning algorithm:
My patreon: Patreon
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