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Lua spell

WibbenZ

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Oct 16, 2008
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need help with this spell.. no errors when its made, exe error.

Lua:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)


arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}


arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}


arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}


arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr8 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr9 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr10 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
 
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
 
local function onCastSpell1(parameters)
    doCombat(parameters.cid, combat1, parameters.var)
end
 
local function onCastSpell2(parameters)
    doCombat(parameters.cid, combat2, parameters.var)
end
 
local function onCastSpell3(parameters)
    doCombat(parameters.cid, combat3, parameters.var)
end
 
local function onCastSpell4(parameters)
    doCombat(parameters.cid, combat4, parameters.var)
end
 
local function onCastSpell5(parameters)
    doCombat(parameters.cid, combat5, parameters.var)
end

local function onCastSpell6(parameters)
    doCombat(parameters.cid, combat6, parameters.var)
end

local function onCastSpell7(parameters)
    doCombat(parameters.cid, combat7, parameters.var)
end

local function onCastSpell8(parameters)
    doCombat(parameters.cid, combat8, parameters.var)
end

local function onCastSpell9(parameters)
    doCombat(parameters.cid, combat9, parameters.var)
end

local function onCastSpell10(parameters)
    doCombat(parameters.cid, combat10, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 300, parameters)
addEvent(onCastSpell4, 400, parameters)
addEvent(onCastSpell5, 500, parameters)
addEvent(onCastSpell6, 600, parameters)
addEvent(onCastSpell7, 700, parameters)
addEvent(onCastSpell8, 800, parameters)
addEvent(onCastSpell9, 900, parameters)
addEvent(onCastSpell10, 1000, parameters)
return TRUE
end

Code:
    <instant name="Ice Storm" words="exevo hibernus frigo" lvl="45" mana="700" prem="1" selftarget="1" exhaustion="2000" needlearn="0" event="script" value="ice storm.lua">
        <vocation name="Druid"/>
        <vocation name="Elder Druid"/>
        <vocation name="Super Druid"/>
    </instant>
 
Code:
  local combat1 =  createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)

local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)


arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}


arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}


arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}


arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

arr8 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

arr9 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

arr10 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
 
local function onCastSpell1(parameters)
    doCombat(parameters.cid, combat1, parameters.var)
end
 
local function onCastSpell2(parameters)
    doCombat(parameters.cid, combat2, parameters.var)
end
 
local function onCastSpell3(parameters)
    doCombat(parameters.cid, combat3, parameters.var)
end
 
local function onCastSpell4(parameters)
    doCombat(parameters.cid, combat4, parameters.var)
end
 
local function onCastSpell5(parameters)
    doCombat(parameters.cid, combat5, parameters.var)
end

local function onCastSpell6(parameters)
    doCombat(parameters.cid, combat6, parameters.var)
end

local function onCastSpell7(parameters)
    doCombat(parameters.cid, combat7, parameters.var)
end

local function onCastSpell8(parameters)
    doCombat(parameters.cid, combat8, parameters.var)
end

local function onCastSpell9(parameters)
    doCombat(parameters.cid, combat9, parameters.var)
end

local function onCastSpell10(parameters)
    doCombat(parameters.cid, combat10, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 300, parameters)
addEvent(onCastSpell4, 400, parameters)
addEvent(onCastSpell5, 500, parameters)
addEvent(onCastSpell6, 600, parameters)
addEvent(onCastSpell7, 700, parameters)
addEvent(onCastSpell8, 800, parameters)
addEvent(onCastSpell9, 900, parameters)
addEvent(onCastSpell10, 1000, parameters)
return TRUE
end


Code:
local arr, combat, k = {
	{
		{1},
		{3},
		{1}
	},
	{
		{0, 1, 0},
		{1, 3, 1},
		{0, 1, 0}
	},
	{
		{0, 0, 1, 0, 0},
		{1, 1, 3, 1, 1},
		{0, 0, 1, 0, 0}
	},
	{
		{0, 0, 1, 0, 0},
		{0, 0, 1, 0, 0},
		{1, 1, 3, 1, 1},
		{0, 0, 1, 0, 0},
		{0, 0, 1, 0, 0}
	},
	{
		{0, 0, 1, 0, 0},
		{0, 1, 1, 1, 0},
		{1, 1, 3, 1, 1},
		{0, 1, 1, 1, 0},
		{0, 0, 1, 0, 0}
	},
	{
		{1, 1, 1},
		{1, 3, 1},
		{1, 1, 1}
	},
	{
		{0, 1, 0},
		{1, 3, 1},
		{0, 1, 0}
	},
	{
		{1, 3, 1}
	},
	{
		{1, 0, 1},
		{0, 3, 0},
		{1, 0, 1}
	},
	{
		{1, 1, 1},
		{0, 3, 0},
		{1, 1, 1}
	}
}, {}, {41, 42, 43}
for i = 1, #arr do
	combat[i] = createCombatObject()
	setCombatParam(combat[i], COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
	setCombatParam(combat[i], COMBAT_PARAM_EFFECT, k[i])
	setCombatFormula(combat[i], COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)
end
local function Spell(x)
	return isPlayer(x[1]) and doCombat(x[1], combat[x[2]], x[1])
end
function onCastSpell(cid, var)
	for i = 0, #combat-1 do
		addEvent(Spell, 1000 + i * 100, {cid, i + 1, var})
	end
	return true
end

hunted




hunted x2
 
Last edited:
Code:
local arr, combat, k = {
	{
		{1},
		{3},
		{1}
	},
	{
		{0, 1, 0},
		{1, 3, 1},
		{0, 1, 0}
	},
	{
		{0, 0, 1, 0, 0},
		{1, 1, 3, 1, 1},
		{0, 0, 1, 0, 0}
	},
	{
		{0, 0, 1, 0, 0},
		{0, 0, 1, 0, 0},
		{1, 1, 3, 1, 1},
		{0, 0, 1, 0, 0},
		{0, 0, 1, 0, 0}
	},
	{
		{0, 0, 1, 0, 0},
		{0, 1, 1, 1, 0},
		{1, 1, 3, 1, 1},
		{0, 1, 1, 1, 0},
		{0, 0, 1, 0, 0}
	},
	{
		{1, 1, 1},
		{1, 3, 1},
		{1, 1, 1}
	},
	{
		{0, 1, 0},
		{1, 3, 1},
		{0, 1, 0}
	},
	{
		{1, 3, 1}
	},
	{
		{1, 0, 1},
		{0, 3, 0},
		{1, 0, 1}
	},
	{
		{1, 1, 1},
		{0, 3, 0},
		{1, 1, 1}
	}
}, {}, {41, 42, 43}
for i = 1, #arr do
	combat[i] = createCombatObject()
	setCombatParam(combat[i], COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
	setCombatParam(combat[i], COMBAT_PARAM_EFFECT, k[i])
	setCombatFormula(combat[i], COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.3, 0)
end
local function Spell(x)
	return isPlayer(x[1]) and doCombat(x[1], combat[x[2]], x[1])
end
function onCastSpell(cid, var)
	for i = 0, #combat-1 do
		addEvent(Spell, 1000 + i * 100, {cid, i + 1, var})
	end
	return true
end
pwnt
 
Last edited:
I like the way Xeons is scripted :D

rep++ for ya ;) xd

still dont work..
Code:
	<instant name="Ice Storm" words="exevo hibernus frigo" lvl="45" mana="700" prem="1" selftarget="1" direction="1" exhaustion="2000" needlearn="0" value="ice storm.lua">
		<vocation name="Super Druid" />
		<vocation name="Super Sorcerer" />
    </instant>


Btw this is 0.2.7.
 
Last edited:
But it dont work... ;s.. Its not in the !spells

or that when I say the words it dosent work try fixx 'em master :)..
 
try this

Code:
	<instant name="Ice Storm" words="exevo hibernus frigo" lvl="45" mana="700" prem="1" selftarget="1" direction="1" exhaustion="2000" needlearn="0" value="ice storm.lua">
		<vocation name="Super Druid"/>
		<vocation name="Super Sorcerer"/>
    </instant>
 
try this

Code:
	<instant name="Ice Storm" words="exevo hibernus frigo" lvl="45" mana="700" prem="1" selftarget="1" direction="1" exhaustion="2000" needlearn="0" value="ice storm.lua">
		<vocation name="Super Druid"/>
		<vocation name="Super Sorcerer"/>
    </instant>
??????
You haven't changed anything except for removing spaces. o_O

Code:
	<instant name="Ice Storm" words="exevo hibernus frigo" lvl="45" mana="700" prem="1" selftarget="1" direction="1" exhaustion="2000" needlearn="0" [B][COLOR="Red"]script[/COLOR][/B]="ice storm.lua">
		<vocation name="Super Druid"/>
		<vocation name="Super Sorcerer"/>
	</instant>
 
??????
You haven't changed anything except for removing spaces. o_O

Code:
	<instant name="Ice Storm" words="exevo hibernus frigo" lvl="45" mana="700" prem="1" selftarget="1" direction="1" exhaustion="2000" needlearn="0" [B][COLOR="Red"]script[/COLOR][/B]="ice storm.lua">
		<vocation name="Super Druid"/>
		<vocation name="Super Sorcerer"/>
	</instant>

rep++ go to Cyko :) master ^^

thx did work now :)
 
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