Why this spell is healing target if it should to attack??
Here is spell:
Thanks for help
Here is spell:
Lua:
-- >>CONFIG<< --
local ATTACK_DELAY = 500 -- How big should the delay be between each heal? Milliseconds > 1000 = 1 second.
local ATTACK_TIMES = 20 -- How many times shall it heal you each time you use it?
-- >>CONFIG<< --
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 1.3, -30, 1.9, -45)
function onCastSpell(cid, var)
doTargetCombatCondition(0, cid, exhaust, CONST_ME_NONE)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat, parameters.var)
end
local parameters = {cid = cid, combat = combat, var = var}
for i = 0, math.max(ATTACK_TIMES, 1) - 1 do
addEvent(onCastSpell1, ATTACK_DELAY * i, parameters)
end
return LUA_NO_ERROR
end
Thanks for help
Last edited: