Ward_214
Pro PvP
- Joined
- Dec 11, 2008
- Messages
- 297
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I'm having a problem getting the spells to have higher damage when the player gains levels.. The spells are almost souly based on your magic level and I do not want that..
Can anyone please help me..?
Okay, Im a level 400 RP with magic 25.. I hit 1700-2000 with 'Exevo Mas San'. I should be hitting 2500~ at least...
Not only my paladins, its all vocations like that. =/
This is the Divine Caldera script:
Can anyone please help me..?
Okay, Im a level 400 RP with magic 25.. I hit 1700-2000 with 'Exevo Mas San'. I should be hitting 2500~ at least...
Not only my paladins, its all vocations like that. =/
This is the Divine Caldera script:
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -600, -1, -700, 2, 2, 28.0, 30.0)
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end