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spells rune 7.6

carre

Advanced OT User
Joined
Apr 23, 2013
Messages
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When i shoot SD's instead of the Rune appear a Spear and then the black ball of the rune
here is the lua code

Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.25, -30, -1.7, 0)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end

PLEASE HELP ME REPP++
 
Last edited by a moderator:
This means the CONST_ANI_SUDDENDEATH constant name does not exist, if a magic effect name doesn't exist, it will become 0, which is for distance effects the id of a spear.
Can you post your lib file?
 
Here is my lib file
Code:
--Pre-made areas

--Waves
AREA_WAVE4 = {
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 3, 0, 0}
}

AREA_SQUAREWAVE5 = {
{1, 1, 1},
{1, 1, 1},
{1, 1, 1},
{0, 1, 0},
{0, 3, 0}
}

--Diagonal waves
AREADIAGONAL_WAVE4 = {
{0, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 1, 0},
{0, 0, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 3}
}

AREADIAGONAL_SQUAREWAVE5 = {
{1, 1, 1, 0, 0},
{1, 1, 1, 0, 0},
{1, 1, 1, 0, 0},
{0, 0, 0, 1, 0},
{0, 0, 0, 0, 3}
}

--Beams
AREA_BEAM1 = {
{3}
}

AREA_BEAM5 = {
{1},
{1},
{1},
{1},
{3}
}

AREA_BEAM7 = {
{1},
{1},
{1},
{1},
{1},
{1},
{3}
}

--Diagonal Beams
AREADIAGONAL_BEAM5 = {
{1, 0, 0, 0, 0},
{0, 1, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 0, 1, 0},
{0, 0, 0, 0, 3}
}

AREADIAGONAL_BEAM7 = {
{1, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 3}
}

--Circles
AREA_CIRCLE2X2 = {
{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 3, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0}
}

AREA_CIRCLE3X3 = {
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0}
}

-- Crosses
AREA_CROSS1X1 = {
{0, 1, 0},
{1, 3, 1},
{0, 1, 0}
}

AREA_CROSS5X5 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}
}

AREA_CROSS6X6 = {
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}
}

--Squares
AREA_SQUARE1X1 = {
{1, 1, 1},
{1, 3, 1},
{1, 1, 1}
}

-- Walls
AREA_WALLFIELD = {
{1, 1, 3, 1, 1}
}

AREADIAGONAL_WALLFIELD = {
{0, 0, 0, 0, 1},
{0, 0, 0, 1, 1},
{0, 1, 3, 1, 0},
{1, 1, 0, 0, 0},
{1, 0, 0, 0, 0},
}

-- Spells-only arrays

--This HUGE array contains all corpses of the game, until protocol 8.0
-- It is used on animate dead rune and on undead legion spell. No unmoveable corpses are there.
CORPSES = {
2806,2807,2808,2809,2810,2811,2812,2813,2814,2815,2816,2817,2818,2819,2820,2821,2822,2823,
2824,2825,2826,2827,2828,2829,2830,2831,2832,2833,2834,2835,2836,2837,2838,2839,2840,2841,
2842,2843,2844,2845,2846,2847,2848,2849,2850,2851,2852,2853,2854,2855,2856,2857,2858,2859,
2879,2880,2881,2882,2883,2884,2885,2886,2887,2888,2889,2890,2891,2892,2893,2894,2895,2896,
2897,2898,2899,2900,2901,2902,2903,2904,2905,2906,2907,2908,2909,2910,2911,2912,2913,2914,
2915,2916,2917,2918,2919,2920,2921,2922,2923,2924,2925,2926,2927,2928,2929,2930,2931,2932,
2933,2934,2935,2936,2937,2938,2939,2940,2941,2942,2943,2944,2945,2946,2947,2948,2949,2950,
2951,2952,2953,2954,2955,2956,2957,2958,2959,2960,2961,2962,2963,2964,2965,2966,2967,2968,
2969,2970,2971,2972,2973,2974,2975,2976,2977,2978,2979,2980,2981,2982,2983,2984,2985,2986,
2987,2988,2989,2990,2991,2992,2993,2994,2995,2996,2997,2998,2999,3000,3001,3002,3003,3004,
3005,3006,3007,3008,3009,3010,3011,3012,3013,3014,3015,3016,3017,3018,3019,3020,3021,3022,
3023,3024,3025,3026,3027,3028,3029,3030,3031,3032,3033,3034,3035,3036,3037,3038,3039,3040,
3041,3042,3043,3044,3045,3046,3047,3048,3049,3050,3051,3052,3053,3054,3055,3056,3057,3058,
3059,3060,3061,3062,3063,3064,3065,3066,3067,3068,3069,3070,3071,3072,3073,3074,3075,3076,
3077,3078,3079,3080,3081,3082,3083,3084,3085,3086,3087,3088,3089,3090,3091,3092,3093,3094,
3095,3096,3097,3098,3099,3100,3101,3102,3103,3104,3105,3106,3107,3108,3109,3110,3111,3112,
3113,3114,3115,3116,3117,3118,3119,3120,3121,3128,3129,3130,3131,3132,3133,3134,4252,4253,
4254,4255,4256,4257,4258,4259,4260,4261,4262,4263,4264,4265,4266,4267,4268,4269,4270,4271,
4272,4273,4274,4275,4276,4277,4278,4279,4280,4281,4282,4283,4284,4285,4286,4287,4288,4289,
4290,4291,4292,4293,4294,4295,4296,4297,4298,4299,4300,4301,4302,4303,4304,4305,4306,4307,
4308,4309,4310,4311,4312,4313,4314,4315,4316,4317,4318,4319,4320,4321,4322,4323,4324,4325,
4326,4327,5522,5523,5524,5525,5526,5527,5528,5529,5530,5531,5532,5533,5534,5535,5536,5537,
5538,5540,5541,5542,5565,5566,5567,5568,5625,5626,5627,5628,5629,5630,5666,5667,5668,5688,
5689,5690,5727,5728,5729,5762,5765,5766,5767,5931,5932,5933,5934,5935,5936,5965,6022,6082,
6083,6084,6303,6304,6305,6307,6308,6309,6310,6313,6314,6315,6317,6318,6319,6321,6322,6323,
6325,6326,6327,6328,6329,6330,6333,6334,6335,6337,6338,6339,6341,6342,6343,6345,6346,6347,
6349,6350,6351,6355,6365,6366,6367,6520,6521,6522,6560,7092,7093,7094,7256,7257,7258,7283,
7284,7285,7317,7318,7319,7321,7322,7323,7325,7326,7328,7329,7331,7332,7333,7335,7336,7337,
7339,7340,7341,7345,7346,7347,7623,7624,7625,7626,7627,7629,7630,7631,7638,7639,7640,7741,
7742,7743,7848,7849,7908,7927,7928,7929,7931,7970,7971,8272}

-- This array contains all destroyable field items
FIELDS = {1487,1488,1489,1490,1491,1492,1493,1494,1495,1496,1500,1501,1502,1503,1504}
 
Last edited by a moderator:
I mean the one with constant names, could be called global.lua.

Btw, use code tags for scripts:
[ code] your script [/code]
 
Code:
-- Load functions
dofile('data/functions.lua')
dofile('data/compat.lua')

-- Load classes
dofile('data/classes/database.lua')

TRUE = 1
FALSE = 0

LUA_ERROR = -1
LUA_NO_ERROR = 0

NORTH = 0
EAST = 1
SOUTH = 2
WEST = 3
SOUTHWEST = 4
SOUTHEAST = 5
NORTHWEST = 6
NORTHEAST = 7

COMBAT_FORMULA_UNDEFINED = 0
COMBAT_FORMULA_LEVELMAGIC = 1
COMBAT_FORMULA_SKILL = 2
COMBAT_FORMULA_DAMAGE = 3

CONDITION_PARAM_OWNER = 1
CONDITION_PARAM_TICKS = 2
CONDITION_PARAM_OUTFIT = 3
CONDITION_PARAM_HEALTHGAIN = 4
CONDITION_PARAM_HEALTHTICKS = 5
CONDITION_PARAM_MANAGAIN = 6
CONDITION_PARAM_MANATICKS = 7
CONDITION_PARAM_DELAYED = 8
CONDITION_PARAM_SPEED = 9
CONDITION_PARAM_LIGHT_LEVEL = 10
CONDITION_PARAM_LIGHT_COLOR = 11
CONDITION_PARAM_SOULGAIN = 12
CONDITION_PARAM_SOULTICKS = 13
CONDITION_PARAM_MINVALUE = 14
CONDITION_PARAM_MAXVALUE = 15
CONDITION_PARAM_STARTVALUE = 16
CONDITION_PARAM_TICKINTERVAL = 17
CONDITION_PARAM_FORCEUPDATE = 18
CONDITION_PARAM_SKILL_MELEE = 19
CONDITION_PARAM_SKILL_FIST = 20
CONDITION_PARAM_SKILL_CLUB = 21
CONDITION_PARAM_SKILL_SWORD = 22
CONDITION_PARAM_SKILL_AXE = 23
CONDITION_PARAM_SKILL_DISTANCE = 24
CONDITION_PARAM_SKILL_SHIELD = 25
CONDITION_PARAM_SKILL_FISHING = 26
CONDITION_PARAM_STAT_MAXHEALTH = 27
CONDITION_PARAM_STAT_MAXMANA = 28
CONDITION_PARAM_STAT_SOUL = 29
CONDITION_PARAM_STAT_MAGICLEVEL = 30
CONDITION_PARAM_STAT_MAXHEALTHPERCENT = 31
CONDITION_PARAM_STAT_MAXMANAPERCENT = 32
CONDITION_PARAM_STAT_SOULPERCENT = 33
CONDITION_PARAM_STAT_MAGICLEVELPERCENT = 34
CONDITION_PARAM_PERIODICDAMAGE = 35
CONDITION_PARAM_SKILL_MELEEPERCENT = 36
CONDITION_PARAM_SKILL_FISTPERCENT = 37
CONDITION_PARAM_SKILL_CLUBPERCENT = 38
CONDITION_PARAM_SKILL_SWORDPERCENT = 39
CONDITION_PARAM_SKILL_AXEPERCENT = 40
CONDITION_PARAM_SKILL_DISTANCEPERCENT = 41
CONDITION_PARAM_SKILL_SHIELDPERCENT = 42
CONDITION_PARAM_SKILL_FISHINGPERCENT = 43

CONDITION_EXHAUSTED = 4096

COMBAT_PARAM_TYPE = 1
COMBAT_PARAM_EFFECT = 2
COMBAT_PARAM_DISTANCEEFFECT = 3
COMBAT_PARAM_BLOCKSHIELD = 4
COMBAT_PARAM_BLOCKARMOR = 5
COMBAT_PARAM_TARGETCASTERORTOPMOST = 6
COMBAT_PARAM_CREATEITEM = 7
COMBAT_PARAM_AGGRESSIVE = 8
COMBAT_PARAM_DISPEL = 9

CALLBACK_PARAM_LEVELMAGICVALUE = 1
CALLBACK_PARAM_SKILLVALUE = 2
CALLBACK_PARAM_TARGETTILE = 3
CALLBACK_PARAM_TARGETCREATURE = 4

COMBAT_NONE = 0
COMBAT_PHYSICALDAMAGE = 1
COMBAT_ENERGYDAMAGE = 2
COMBAT_POISONDAMAGE = 4
COMBAT_FIREDAMAGE = 8
COMBAT_UNDEFINEDDAMAGE = 16
COMBAT_LIFEDRAIN = 32
COMBAT_MANADRAIN = 64
COMBAT_HEALING = 128

CONDITION_NONE = 0
CONDITION_POISON = 1
CONDITION_FIRE = 2
CONDITION_ENERGY = 4
CONDITION_LIFEDRAIN = 8
CONDITION_HASTE = 16
CONDITION_PARALYZE = 32
CONDITION_OUTFIT = 64
CONDITION_INVISIBLE = 128
CONDITION_LIGHT = 256
CONDITION_MANASHIELD = 512
CONDITION_INFIGHT = 1024
CONDITION_DRUNK = 2048
CONDITION_EXHAUST_WEAPON = 4096
CONDITION_FOOD = 8192
CONDITION_REGENERATION = 8192
CONDITION_SOUL = 16384
CONDITION_MUTED = 32768
CONDITION_ATTRIBUTES = 65536
CONDITION_EXHAUST_COMBAT = 131072
CONDITION_EXHAUST_HEAL = 262144
CONDITION_TRADETICKS = 524288
CONDITION_YELLTICKS = 1048576

CONST_SLOT_HEAD = 1
CONST_SLOT_NECKLACE = 2
CONST_SLOT_BACKPACK = 3
CONST_SLOT_ARMOR = 4
CONST_SLOT_RIGHT = 5
CONST_SLOT_LEFT = 6
CONST_SLOT_LEGS = 7
CONST_SLOT_FEET = 8
CONST_SLOT_RING = 9
CONST_SLOT_AMMO = 10

CONST_ME_DRAWBLOOD = 0
CONST_ME_LOSEENERGY = 1
CONST_ME_POFF = 2
CONST_ME_BLOCKHIT = 3
CONST_ME_EXPLOSIONAREA = 4
CONST_ME_EXPLOSIONHIT = 5
CONST_ME_FIREAREA = 6
CONST_ME_YELLOW_RINGS = 7
CONST_ME_GREEN_RINGS = 8
CONST_ME_HITAREA = 9
CONST_ME_ENERGYAREA = 10
CONST_ME_ENERGYHIT = 11
CONST_ME_MAGIC_BLUE = 12
CONST_ME_MAGIC_RED = 13
CONST_ME_MAGIC_GREEN = 14
CONST_ME_HITBYFIRE = 15
CONST_ME_HITBYPOISON = 16
CONST_ME_MORTAREA = 17
CONST_ME_SOUND_BLUE = 18
CONST_ME_SOUND_RED = 19
CONST_ME_POISONAREA = 20
CONST_ME_SOUND_YELLOW = 21
CONST_ME_SOUND_PURPLE = 22
CONST_ME_SOUND_BLUE = 23
CONST_ME_SOUND_WHITE = 24
CONST_ME_NONE = 255

CONST_ANI_SPEAR = 0
CONST_ANI_BOLT = 1
CONST_ANI_ARROW = 2
CONST_ANI_FIRE = 3
CONST_ANI_ENERGY = 4
CONST_ANI_POISONARROW = 5
CONST_ANI_BURSTARROW = 6
CONST_ANI_THROWINGSTAR = 7
CONST_ANI_THROWINGKNIFE = 8
CONST_ANI_SMALLSTONE = 9
CONST_ANI_DEATH = 10
CONST_ANI_LARGEROCK = 11
CONST_ANI_SNOWBALL = 12
CONST_ANI_POWERBOLT = 13
CONST_ANI_POISON = 14
CONST_ANI_NONE = 255

TALKTYPE_SAY  = 0x01
TALKTYPE_WHISPER = 0x02
TALKTYPE_YELL = 0x03
TALKTYPE_PRIVATE = 0x04
TALKTYPE_BROADCAST = 11
TALKTYPE_ORANGE_1 = 18
TALKTYPE_ORANGE_2 = 19
TALKTYPE_ORANGE = TALKTYPE_ORANGE_1
TALKTYPE_ORANGE_YELL = TALKTYPE_ORANGE_2



MESSAGE_STATUS_CONSOLE_YELLOW = 1
MESSAGE_STATUS_CONSOLE_TEAL = 4
MESSAGE_STATUS_CONSOLE_RED = 15
MESSAGE_STATUS_CONSOLE_ORANGE = 16
MESSAGE_STATUS_WARNING = 18
MESSAGE_EVENT_ADVANCE = 19
MESSAGE_STATUS_DEFAULT = 20
MESSAGE_EVENT_DEFAULT = 21
MESSAGE_INFO_DESCR = 22
MESSAGE_STATUS_SMALL = 23
MESSAGE_STATUS_CONSOLE_BLUE = 24

TEXTCOLOR_BLUE        = 5
TEXTCOLOR_LIGHTBLUE   = 35
TEXTCOLOR_LIGHTGREEN  = 30
TEXTCOLOR_LIGHTGREY   = 129
TEXTCOLOR_RED         = 180
TEXTCOLOR_ORANGE      = 198
TEXTCOLOR_WHITE_EXP   = 215
TEXTCOLOR_NONE        = 255

ITEM_TYPE_DEPOT = 1
ITEM_TYPE_MAILBOX = 2
ITEM_TYPE_TRASHHOLDER = 3
ITEM_TYPE_CONTAINER = 4
ITEM_TYPE_DOOR = 5
ITEM_TYPE_MAGICFIELD = 6
ITEM_TYPE_TELEPORT = 7
ITEM_TYPE_BED = 8
ITEM_TYPE_LEVELDOOR = 9

CONST_PROP_BLOCKSOLID = 0
CONST_PROP_HASHEIGHT = 1
CONST_PROP_BLOCKPROJECTILE = 2
CONST_PROP_BLOCKPATHFIND = 3
CONST_PROP_ISVERTICAL = 4
CONST_PROP_ISHORIZONTAL = 5
CONST_PROP_MOVEABLE = 6
CONST_PROP_BLOCKINGANDNOTMOVEABLE = 7
CONST_PROP_SUPPORTHANGABLE = 8

PLAYERLOSS_EXPERIENCE = 0
PLAYERLOSS_MANA = 1
PLAYERLOSS_SKILL = 2
PLAYERLOSS_ITEMS = 3

SKILL_FIST = 0
SKILL_CLUB = 1
SKILL_SWORD = 2
SKILL_AXE = 3
SKILL_DISTANCE = 4
SKILL_SHIELD = 5
SKILL_FISHING = 6
SKILL__MAGLEVEL = 7
SKILL__LEVEL = 8

GUILDLEVEL_MEMBER = 1
GUILDLEVEL_VICE = 2
GUILDLEVEL_LEADER = 3

WORLD_TYPE_NO_PVP = 1
WORLD_TYPE_PVP = 2
WORLD_TYPE_PVP_ENFORCED = 3

STACKPOS_GROUND = 0
STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE = 1
STACKPOS_SECOND_ITEM_ABOVE_GROUNDTILE = 2
STACKPOS_THIRD_ITEM_ABOVE_GROUNDTILE = 3
STACKPOS_FOURTH_ITEM_ABOVE_GROUNDTILE = 4
STACKPOS_FIFTH_ITEM_ABOVE_GROUNDTILE = 5
STACKPOS_TOP_CREATURE = 253
STACKPOS_TOP_FIELD = 254
STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255

RETURNVALUE_NOERROR = 1
RETURNVALUE_NOTPOSSIBLE = 2
RETURNVALUE_NOTENOUGHROOM = 3
RETURNVALUE_PLAYERISPZLOCKED = 4
RETURNVALUE_PLAYERISNOTINVITED = 5
RETURNVALUE_CANNOTTHROW = 6
RETURNVALUE_THEREISNOWAY = 7
RETURNVALUE_DESTINATIONOUTOFREACH = 8
RETURNVALUE_CREATUREBLOCK = 9
RETURNVALUE_NOTMOVEABLE = 10
RETURNVALUE_DROPTWOHANDEDITEM = 11
RETURNVALUE_BOTHHANDSNEEDTOBEFREE = 12
RETURNVALUE_CANONLYUSEONEWEAPON = 13
RETURNVALUE_NEEDEXCHANGE = 14
RETURNVALUE_CANNOTBEDRESSED = 15
RETURNVALUE_PUTTHISOBJECTINYOURHAND = 16
RETURNVALUE_PUTTHISOBJECTINBOTHHANDS = 17
RETURNVALUE_TOOFARAWAY = 18
RETURNVALUE_FIRSTGODOWNSTAIRS = 19
RETURNVALUE_FIRSTGOUPSTAIRS = 20
RETURNVALUE_CONTAINERNOTENOUGHROOM = 21
RETURNVALUE_NOTENOUGHCAPACITY = 22
RETURNVALUE_CANNOTPICKUP = 23
RETURNVALUE_THISISIMPOSSIBLE = 24
RETURNVALUE_DEPOTISFULL = 25
RETURNVALUE_CREATUREDOESNOTEXIST = 26
RETURNVALUE_CANNOTUSETHISOBJECT = 27
RETURNVALUE_PLAYERWITHTHISNAMEISNOTONLINE = 28
RETURNVALUE_NOTREQUIREDLEVELTOUSERUNE = 29
RETURNVALUE_YOUAREALREADYTRADING = 30
RETURNVALUE_THISPLAYERISALREADYTRADING = 31
RETURNVALUE_YOUMAYNOTLOGOUTDURINGAFIGHT = 32
RETURNVALUE_DIRECTPLAYERSHOOT = 33
RETURNVALUE_NOTENOUGHLEVEL = 34
RETURNVALUE_NOTENOUGHMAGICLEVEL = 35
RETURNVALUE_NOTENOUGHMANA = 36
RETURNVALUE_NOTENOUGHSOUL = 37
RETURNVALUE_YOUAREEXHAUSTED = 38
RETURNVALUE_PLAYERISNOTREACHABLE = 39
RETURNVALUE_CANONLYUSETHISRUNEONCREATURES = 40
RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE = 41
RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER = 42
RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE = 43
RETURNVALUE_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE = 44
RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE = 45
RETURNVALUE_YOUCANONLYUSEITONCREATURES = 46
RETURNVALUE_CREATUREISNOTREACHABLE = 47
RETURNVALUE_TURNSECUREMODETOATTACKUNMARKEDPLAYERS = 48
RETURNVALUE_YOUNEEDPREMIUMACCOUNT = 49
RETURNVALUE_YOUNEEDTOLEARNTHISSPELL = 50
RETURNVALUE_YOURVOCATIONCANNOTUSETHISSPELL = 51
RETURNVALUE_YOUNEEDAWEAPONTOUSETHISSPELL = 52
RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE = 53
RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE = 54
RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE = 55
RETURNVALUE_YOUCANNOTLOGOUTHERE = 56
RETURNVALUE_YOUNEEDAMAGICITEMTOCASTSPELL = 57
RETURNVALUE_CANNOTCONJUREITEMHERE = 58
RETURNVALUE_YOUNEEDTOSPLITYOURSPEARS = 59



PlayerCustomFlag_NotGainUnjustified = 17

doors = {[1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236, [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542, [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918, [4917] = 4918}
verticalOpenDoors = {1211, 1220, 1224, 1228, 1233, 1238, 1242, 1246, 1251, 1256, 1260, 1540, 3546, 3548, 3550, 3552, 4915}
horizontalOpenDoors = {1214, 1222, 1226, 1230, 1236, 1240, 1244, 1248, 1254, 1258, 1262, 1542, 3537, 3539, 3541, 3543, 4918}
openSpecialDoors = {1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552}
questDoors = {1223, 1225, 1241, 1243, 1255, 1257, 3542, 3551}
levelDoors = {1227, 1229, 1245, 1247, 1259, 1261, 3540, 3549}
keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092}
 
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.25, -30, -1.7, 0)

function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end

try that
 
Change the PARAM_EFFECT of your UE spell. Check your libs. I think you need the same effect as explosion rune.
look for the line:
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_EFFECTNAME)
change effect name in the effect type you prefere.
 
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