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Suddendeath

Knasbolln

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I have a evolution xml real map 8.0 server.
I want my sudden death runes to hit harder, at the moment they hit 400~ with a 120 master sorcerer with magic lvl 63, and thats not right, i want em to hit like 600-700, just like the exevo vis lux spell..


this is how my suddendeath.lua looks like:

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end






this is how it looks like in spells.xml:

<rune name="Sudden Death" id="2268" charges="1" needtarget="1" maglv="15" exhaustion="1" enabled="1" allowfaruse="1" script="sd.lua"></rune>



/thx
 
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