I have a evolution xml real map 8.0 server.
I want my sudden death runes to hit harder, at the moment they hit 400~ with a 120 master sorcerer with magic lvl 63, and thats not right, i want em to hit like 600-700, just like the exevo vis lux spell..
this is how my suddendeath.lua looks like:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
this is how it looks like in spells.xml:
<rune name="Sudden Death" id="2268" charges="1" needtarget="1" maglv="15" exhaustion="1" enabled="1" allowfaruse="1" script="sd.lua"></rune>
/thx
I want my sudden death runes to hit harder, at the moment they hit 400~ with a 120 master sorcerer with magic lvl 63, and thats not right, i want em to hit like 600-700, just like the exevo vis lux spell..
this is how my suddendeath.lua looks like:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
this is how it looks like in spells.xml:
<rune name="Sudden Death" id="2268" charges="1" needtarget="1" maglv="15" exhaustion="1" enabled="1" allowfaruse="1" script="sd.lua"></rune>
/thx