Dastan
Graphic Designer
- Joined
- Jul 23, 2010
- Messages
- 2,651
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Some pokemon do have passive moves and abilities.pokemons doesnt have passive movements? and the prices are still the same on stone seller/buyer
Some pokemon do have passive moves and abilities.pokemons doesnt have passive movements? and the prices are still the same on stone seller/buyer
like what poke? have passive?Some pokemon do have passive moves and abilities.
A new update to the server has been released, and there is more to come.
-- 3 times more HP of Shiny Pokémons compared with none Shiny Pokémons.
thr admin said it was supposed to be 3x...not 2x.The base HP seems to be 2x of the normal pokemon. Thats what i have gathered so far
I'm sorry if I didn't explain how the HP works. At this moment, your pokemons gain HP on advance, and when you advance. And the base HP of a Pokemon is at stage [0], and player level 1. For instance Clefable have a base HP of 2400, while a Shiny Clefable have a base HP of 2400 * 3 = 7200. A shiny pokemon doesn't have 3 times more HP constantly throughout all levels, it's only the base HP. After that they gain same amount of HP. 14760 - 9960 = 7200 - 2400 = 4800, which is the difference of the base HP.
I'm sorry for the inconvenience.
By the way, you cannot delete a post unless you report your own post and ask a moderator to delete it. However, we all do mistakes sometimes, never mind the double posting.
The server doesn't use any feature at this moment that make a Pokémon stronger while leveling from low levels. However it grants one benefit of starting from scratch, which is if you're evolving your Pokémon with a stone (see Pokedex), it will keep it's exp. If you're not using a stone, then it won't grant any benefit. And for those who think that not all experience is kept, the higher the required level is (to summon a Pokémon) he more experience it needs per level. Thus it won't be the same level as before. Moreover it is as kaizenlord said as well.
Kind regards,
8408323
19:24 You see a clefable.(Shiny Clefable[13])
It belongs to Player.(Caught by Jonte)
Hit points: 19800/19800.
19:25 You see a clefable.(Clefable[13])
It belongs to Player.(Caught by Jonte)
Hit points: 15000/15000.
you have like tournament with cool prize or stuff like that to keep player going? even with low pop I mean. Kinda suck to play alone with no real goal.I would like to see him carrying the Shiny Clefable again, I've tested with both a Shiny Celfable and a ordinary Clefable.
Code:19:24 You see a clefable.(Shiny Clefable[13]) It belongs to Player.(Caught by Jonte) Hit points: 19800/19800. 19:25 You see a clefable.(Clefable[13]) It belongs to Player.(Caught by Jonte) Hit points: 15000/15000.
19800 - 15000 = 4800.
Note, I've deleted the pokémon after doing this.
Changelog. Patch 0.1.1
-- Decreased catch rate to 3x normal rate.
-- Fixed the command "!online" (ingame).
-- Fixed the Pokemon Collector NPC.
-- Changed prices of the stone seller/buyer NPC.
-- Added so you can catch pokemons your partymembers have killed.
-- Added some defense to all Pokémons.
-- Reduced cooldown of headbutt to three seconds, as well as increased the skill rate of headbutt by 3.