So while the server is down I've decided to share a bit of what I have been working on today. But first things first...
What we know:
- Botting is an issue. Even with systems in place to make botting more difficult people will still find ways to do it. This will never change its just part of the server being 8.6.
- Due to the damage being lowered, players are obtaining much less experience per hour then before. While this is not necessarily a bad thing, the PvE content of the server was balanced around the old experience rate.
- Manual players need a benefit.
What I was going to do was increase the experience rate of the server to compensate for the loss of damage. While this is the most logical solution I decided to hold back and wait to see what happened. I am glad I did because I came up with a pretty cool solution that I think many of you will enjoy very much.
The Solution:
Monsters will drop orbs of experience when killed which players may step on to collect bonus experience. These orbs will contain the same amount of experience granted by the kill of the monster and will last for 30 seconds before disappearing. The orbs will be spawned in a random location near the monster killed and will only be visible to the player its for. You may not steal other players experience orbs. The intention of this feature is to provide more experience for killing monsters while also benefiting manual players more than bots. Logic dictates that this will effectively
DOUBLE the current experience rate assuming a player never fails to collect any of the experience orbs. However, an orbs experience will not diminish when more than 1 player is attacking a monster which can potentially increase your experience per hour much more when hunting in larger parties.
Here is a screen shot of it in action!