Alright, i can see that you want the best for this server.
Why don't you tell what mana regeneration you suggest and maybe the Devs will do something about it?
They are listening alot to their players and listening to feedback.
Me and alot of other people have given feedback the last 6 months and there have been alot of tweaks and balancing.
In my opinion the Mana Regeneration should not be lower then 3, else it wont be entertaining and it must match the Experience Table etc.
Well, i probably won't be able to play the next fuw months due to exams and traveling. I'll give it a try out when it comes on.
The reason to why i care is because i still love this game, and i can't emphasize how much i appreciate the people like Realoria who put in time and effort to make a replica of the olschool tibia that we love even though the playbase issnt to high and the chance of actually going profit is very low (considering the amount of time they put in).
The mana on a 7.7 server was 2 mana/2 seconds on a MS.
On 7.4 and clients before that it was four times as slow, 0.5 mana/2 sec = 1 mana/4 seconds.
This server has 5 mana/2 seconds =10 mana/4 seconds.
Realoria has 10 times as high mana as original tibia had at that time. It's high relative to the other components in the game, that's what i mean.
If it has been tested for months i assume it's fine though
It's actually 4 mana/2 seconds for a master sorcerer = 8 mana/4 seconds
But i agree, they could probobly lower the mana regeneration to something like 3 mana per tick, which would also be fine and yield 6 mana/4 seconds
Modifications!
We have decided to make a few modifications to create even more balance.
We would like to thank everyone for their feedback, and as you can see your feedback are very important to us!
The modifications that have been done are listed below:
Experience Table
The experience you gain from monsters will be (2x) twice as you would normally get on original Tibia. But the experience required to gain levels are significantly lower.
In comparison to a experience stage you can say that the experience gain will start at about 33,6x and decreasing over time, the higher level you become.
Mana Regeneration
The mana regeneration tick for every vocation have been adjusted to 3 mana per tick.
This equals 3 mana/2 seconds for a Master Sorcerer.
Skill Rate
The skill rate have increased from 15x to 17x, in order to create a balance with the Magic Rate which are 8x
Kind Regards
Realoria Staff
Modifications!
We have decided to make a few modifications to create even more balance.
We would like to thank everyone for their feedback, and as you can see your feedback are very important to us!
The modifications that have been done are listed below:
Experience Table
The experience you gain from monsters will be (2x) twice as you would normally get on original Tibia. But the experience required to gain levels are significantly lower.
In comparison to a experience stage you can say that the experience gain will start at about 33,6x and decreasing over time, the higher level you become.
Mana Regeneration
The mana regeneration tick for every vocation have been adjusted to 3 mana per tick.
This equals 3 mana/2 seconds for a Master Sorcerer.
Skill Rate
The skill rate have increased from 15x to 17x, in order to create a balance with the Magic Rate which are 8x
Kind Regards
Realoria Staff
Modifications!
On the communities request we have decided to balance the rates abit further.
These changes were made to create a better balance between the Experience Table and the rest of the rates.
The new rates are:
Skill rate: 8x
Magic rate: 4x
Loot rate: 2x
Kind Regards
Realoria Staff
do you eren lift
do you eren lift
Do you even got a life? D you even lift* Do you even go to gym?
Fuck off dude.. It is forum not these competition