Hello all guys! and thanks for this discussion. Let's start!
first of all, about shades. Shades right now aint op, which is op is being lvl 1500 with spell critical and spell critical increase. So yeah, im changing the way critical and spell critical works so vocations are more balanced. My thoughts on critical are the these: Critical and Spell critical will now cost more skill points, meaning that if you want a high critical chance (get it capped to max) you will need to be at least level 2000. I dont really want people level 800 hitting always critical, is way too op.
Secondly, spell critical damage and critical damage are dissapearing from skill points table for everybody. There will be some items, and sets that increases a bit your critical damage, but going from *1.75 to *4 wont be possible anymore because its game breaking shit.
Then im going to add 2 new options, base spell damage, and base damage for melee. Meaning that each point will raise a % of spell damage or autoattacks damage. (Meaning that your criticals will be stronger in both cases aswell).
Okey, now lets go to other posts.
1. About the map: I know there isnt many quests to do, and the map is totally custom, and made by myself, which is so time consuming. (I hired a mapper, so this may change soon).
2. About the chest they have been fixed, but i know what you mean about the riddles and so.
3. I've been thinking about the bosses and dungeons. adding something speciall would be better, and i have some ideas on it. Also, about the bosses i have a scripter aswell now, and it may change soon aswell.
4. That doesnt help much, at all.
5. its been spoken of already.
6. Thats the point. I want you to go to the void everytime it opens cause its better. (maybe its unbalanced and way too op, ill check experience and drop ratios for that matter).
7. Thats intended, i changed the source code to change that exactly. I want people to hunt together, to do things together, to call their friend to play together. (Maybe its a bit too high, ill check it)
8. I WILL GET TO THIS POINT LAST.
9. Yeah the farming system should be totally revised, i agree, it sux hard lol.
10. Im adding set bonus to crafted items, and other sets like demon armor, shield, helmet, legs.. (chance to maybe summon a demon? dunno.. we'll see).
11. If you dont say which ones i cant do much about it!
12. More raids. got it.
Okey. Point 8!!
This have been going around so long and i tried many things here and these are my ideas on that:
first idea: getting the CD so high as real tibia for AoE. (30-45 seconds for AoE spells). This will do people to only use aoe when totally needed.
Second idea: Setting the mana consumption for AoEs really high, like.. super high. So you will only use them when you are full and not in much danger.
Third idea: lowering its damage to the shit, but having low CD aswell. So the single target damage is the same as the sum of all hitted monsters by the AoE. (single target spell does 1k. AoE hit 5 monsters, it will deal 200 dmg to the 5 monsters)
I know this is an issue, I DONT EVEN LIKE IT! but when i nerf and nerf aoe, people complains waaaaaaay too much. People even stopped playing because they cant kill 9 monsters at same time. Well ITS NOT INTENTED. So, what to do here exactly? im open to any suggestion in this matter. I need to know what will it be fine to you guys, since you are the ones playing it. I've been hearing you guys for long now, and i intend to keep it that way.
@kosan100 Thanks for the ideas. I have some ideas already, but that will help. (Also, the death and doom shit, one hit you always, it doesnt matter how much hp you have
)