Being that all of my rl friends are starting again, looks like once again I am playing the horses with you Ryan. Thank you for the professional feedback responses on the forum, you had my respect earned when Classicus was first released and you lost it when you let your staff/server die off. Giving you one last final try here, and might as well tell you what you should do to 100% guarantee a long term life of your server. Will it have 800 people? I don't know but I can PROMISE you if you do these things it will last A LOT longer than the 3 months last time
@zeebee I was Aminocore and Bloodblade bro
1. Fix Shielding
Self explanatory, monsters ignoring shielding is just stupid. Makes training obsolete and eks were literally lvl 190 with 65 shielding.
2. Fix End Game Quest Rewards
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Annihilator
If you leave the server how you have it there is no point in doing this quest at all other than decorative purposes. Shielding doesn't work, thus both over powered to shit POI rewards are 100x better than both sca and sov. MPA is more armor and with the loot rate you have they aren't even rare.
+Increase Demon Armor to 20 armor or 18 and give it 10% protection to fire. This will not effect UE or burst arrow damage since they are both physical, it will only help team hunts with lots of dls. Even if you make it so you don't take damage from fire fields with it on would make it worth it for POI Dls.
+Allow Annihilation Bear to reduce the price of blessings when in your inventory sort of like phoenix egg. This would make the quest have very sought after items and would encourage people to do the quest a lot more often. Don't like that idea? Allow it to give free boat travel then. There are endless possibilities you can have it do without it being over powered and still make it very valuable.
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Pits of Inferno
Rewards how you have it for mages and knights are so ridiculously over powered compared to paladins that is almost useless.
+Reward should be:
**Bp of Holding (24 slots 18 oz)
**Frozen Starlight (bigger area of light equal to magic light wand),
**Choose one of the following donation items: avatar blessing scroll, blue djinn, green djinn
**Choose one of the following epic items: Warlord Sword (53 atk 2 handed), Great axe (52 atk 2 handed), Thunder Hammer (49 atk 1 handed), Magician Hat (arm 1 ml +3 only wielded properly by sorcerers and druids), Winged Helmet (arm 10 speed +10)
3. Balance Knights
This is rather simple, and before anyone starts complaining ask anyone that played an ek in old classicus and they will tell you. INCREASE SKILL RATES and MAGIC RATES. I am not saying you should be able to get 90.90 in a week but my ek was a couple of months old of non-stop life ring and training for the most part and I BARELY had ml 8. Another option would be to increase skill rings to +8 stats.
Also, why not add the 5% physical protection to Dwarven Armor? This would help greatly with sd combos and at least give them a chance to survive against getting 1 shot almost no matter what.
4. Staina
Regardless of whether or not you remove it completely or get a legit mapper to clean up that mess you should remove access from it entirely until one of the two of those are 100% in effect.
5. Multi Client
People can't handle legit old school, I get it. I myself am tight on time, but 3 clients allowed is just too much. It should be dropped down to 2, that leaves people the opportunity to always have one mage baking runes or make yourself a training camp.
6. Botting
We all love that you don't have to drag runes into your hand to make it into a legit rune but people were abusing this and one of the first things to go was the economy. Please, Please, PLEASE.... keep an eye on botters.
7. Houses
It is pretty stupid that it's first come first serve, people were playing for 8 hours spending all their cash on the best houses and then not even using them or retiring. Change the house system to an auction on the website but make it 3 days each house. Also make the monthly rent every day around 500 gp. If someone really can't keep 500 gp in their depot every day then there is something really wrong with them and they don't deserve a house in the first place.
8. Death Loss
Skill loss should be reduced greatly upon dying. Keep experience how it is, it's perfect... but you lose way too much of your skills when you die. You should not lose much skills and magic upon death, it should mainly be experience.
9. Amulet of Loss
If you ask me, I would say increase the price of AoL to 80,000 gold-1000,000 gold. Only very good equipment should require an AoL, the last time around with the loot rate almost everyone was wearing one. If I just wanted pvp and no loot I would play Dolera where I run the server and just kill people for fun.
10. Task System
Allow people to do tasks more than once, but change it so only the person who does the most damage to the creature gets it to count towards the task. Or maybe whoever gets the last hit. You need to change it regardless of how you look at it because how you have it people are just running 20 people in each spawn and it's always so chaotic and almost impossible to exp with.
11. Unjustified System
Red Skull should be as real Tibia had it, 3 a day, 10 a week, 20 a month, but the ban mark should be very high. Not sure what you have it at but it has to be high.
12. Spawns
Self explanatory. Green shore for example is LOADED with potential. You can easily make the little rot cave 10 times that size and would be awesome for starting characters to go to. Also you can make an orc castle to the south west, a dragon cave west, and even a monk, beholder, and hero cave north. Just put on news ticket which towns you re vamp so people don't abuse it where some know and some don't and boom you have more spawns to hunt.