• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Solved Taming system doesnt work TFS 1.0

SaintSeiya

New Member
Joined
Jan 3, 2015
Messages
27
Reaction score
0
I'm using TFS 1.0 on Linux and I already tried using Sugar Oat on Wild Horse.. tried Reins on Black sheep...

It always says: You cannot use this object.

What do I have to do?

There's no error message on the distro..
 
I have the TFS 1.0 on windows version 10.53 and is working 100% with this scripts, maybe that can help you..

<!-- Taming Items -->
<action itemid="13941" script="other/cup of molten gold.lua"/>
<action itemid="5907" script="other/taming.lua"/>
<action itemid="20138" script="other/taming.lua"/>
<action itemid="13247" script="other/taming.lua"/>
<action fromid="13291" toid="13295" script="other/taming.lua"/>
<action itemid="13298" script="other/taming.lua"/>
<action itemid="13305" script="other/taming.lua"/>
<action itemid="13307" script="other/taming.lua"/>
<action itemid="13508" script="other/taming.lua"/>
<action fromid="13535" toid="13539" script="other/taming.lua"/>
<action fromid="13938" toid="13939" script="other/taming.lua"/>
<action itemid="13498" script="other/taming.lua"/>
<action itemid="18449" script="other/taming.lua"/>
<action itemid="18516" script="other/taming.lua"/>
<action fromid="15545" toid="15546" script="other/taming.lua"/>

Code:
local ACTION_RUN, ACTION_BREAK, ACTION_NONE, ACTION_ALL = 1, 2, 3, 4
local TYPE_MONSTER, TYPE_NPC, TYPE_ACTION, TYPE_UNIQUE = 1, 2, 3, 4

local config = {
        [5907] =    {NAME = 'Bear',                    ID = 3,        TYPE = TYPE_MONSTER,    CHANCE = 20,    FAIL_MSG = { {1, "The bear ran away."}, {2, "Oh no! The slingshot broke."}, {3, "The bear is trying to hit you with its claws."} }, SUCCESS_MSG = "You have tamed the bear."},
        [13295] =    {NAME = 'Black Sheep',                ID = 4,        TYPE = TYPE_MONSTER,    CHANCE = 25,    FAIL_MSG = { {1, "The black sheep ran away."}, {2, "Oh no! The reins were torn."}, {3, "The black sheep is trying to run away."} }, SUCCESS_MSG = "You have tamed the sheep."},
        [13293] =    {NAME = 'Midnight Panther',            ID = 5,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The panther has escaped."}, {2, "The whip broke."} }, SUCCESS_MSG = "You have tamed the panther."},
        [13298] =    {NAME = 'Terror Bird',                ID = 2,        TYPE = TYPE_MONSTER,    CHANCE = 15,    FAIL_MSG = { {1, "The bird ran away."}, {3, "The terror bird is pecking you."} }, SUCCESS_MSG = "You have tamed the bird."},
        [13247] =    {NAME = 'Boar',                    ID = 10,    TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The boar has run away"}, {3, "The boar attacks you."} }, SUCCESS_MSG = "You have tamed the boar."},
        [13305] =    {NAME = 'Crustacea Gigantica',            ID = 7,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The crustacea has run away."}, {2, "The crustacea ate the shrimp."} }, SUCCESS_MSG = "You have tamed the crustacea."},
        [13291] =    {NAME = 'Undead Cavebear',            ID = 12,    TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The undead bear has run away."} }, SUCCESS_MSG = "You have tamed the skeleton."},
        [13307] =    {NAME = 'Wailing Widow',            ID = 1,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The widow has run away."}, {2, "The widow has eaten the sweet bait."} }, SUCCESS_MSG = "You have tamed the widow."},
        [13292] =    {NAME = 'inoperative tin lizzard',        ID = 8,        TYPE = TYPE_ITEM,    CHANCE = 40,    FAIL_MSG = { {2, "The key broke inside."} }, SUCCESS_MSG = "You have started the Tin Lizzard!"},
        [13294] =    {NAME = 'Draptor',                ID = 6,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The draptor has run away."}, {3, "The draptor has fled."} }, SUCCESS_MSG = "You have tamed the draptor."},
        [13536] =    {NAME = 'Crystal Wolf',                ID = 16,    TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The wolf has run away."} }, SUCCESS_MSG = "You have tamed the wolf."},
        [13539] =    {NAME = 'Enraged White Deer',            ID = 18,    TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {2, "The cone broke."}, {3, "The deer has fled in fear."} }, SUCCESS_MSG = "You have tamed the deer."},
        [13538] =    {NAME = 'Panda',                ID = 19,    TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {4, "Panda ate the leaves and ran away."} }, SUCCESS_MSG = "You have tamed the panda."},
        [13535] =    {NAME = 'Dromedary',                ID = 20,    TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "Dromedary has run away."} }, SUCCESS_MSG = "You have tamed the dromedary."},
        [13498] =    {NAME = 'Sandstone Scorpion',            ID = 21,    TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The scorpion has vanished."}, {2, "Scorpion broken the sceptre."} }, SUCCESS_MSG = "You have tamed the scorpion"},
        [13537] =    {NAME = 'Donkey',                ID = 13,    TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The witch has escaped!"} }, SUCCESS_MSG = "You have tamed the mule."},
        [13938] =    {NAME = 'inoperative uniwheel',            ID = 15,    TYPE = TYPE_ITEM,    CHANCE = 40,    FAIL_MSG = { {2, "The oil is having no effect."} }, SUCCESS_MSG = "You have found an Uniwheel."},
        [13508] =    {NAME = 'Slug',                    ID = 14,    TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The slug has run away."}, {3, "The drug had no effect."} }, SUCCESS_MSG = "You have tamed the slug."},
        [13939] =    {NAME = 'Wild Horse',                ID = 17,    TYPE = TYPE_MONSTER,    CHANCE = 15,    FAIL_MSG = { {1, "The horse runs away."}, {2, "The horse ate the oats."} }, SUCCESS_MSG = "You have tamed the horse."},
        [15545] =    {NAME = 'Manta Ray',                ID = 28,    TYPE = TYPE_MONSTER,    CHANCE = 30,    FAIL_MSG = { {1, "The manta ray fled."}, {3, "The manta ray is trying to escape."} }, SUCCESS_MSG = "You have tamed the manta ray."},
        [15546] =    {NAME = 'Lady Bug',                ID = 27,    TYPE = TYPE_MONSTER,    CHANCE = 30,    FAIL_MSG = { {1, "The ladybug got scared and ran away."}, {3, "The ladybug is trying to nibble."} }, SUCCESS_MSG = "You tame a ladybug."},
        [21452] =    {NAME = 'The Hellgrip',                ID = 39,    TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The The Hellgrip got scared and ran away."}, {3, "The The Hellgrip is trying to nibble."} }, SUCCESS_MSG = "You tame a The Hellgrip."},
        [18449] =    {NAME = 'Dragonling',                ID = 31,    TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The Dragonling got scared and ran away."}, {3, "The Dragonling is trying to nibble."} }, SUCCESS_MSG = "You tame a Dragonling."},
        [18516] =    {NAME = 'Modified Gnarlhound',                ID = 32,    TYPE = TYPE_MONSTER,    CHANCE = 100,    FAIL_MSG = { {1, "The Gnarlhound got scared and ran away."}, {3, "The Gnarlhound is trying to nibble."} }, SUCCESS_MSG = "You tame a Gnarlhound."},
        [20138] =    {NAME = 'Water Buffalo',            ID = 35,    TYPE = TYPE_MONSTER,    CHANCE = 30,    FAIL_MSG = { {1, "The water buffalo got scared and ran away."}, {3, "The water buffalo is trying to nibble."} }, SUCCESS_MSG = "You tamed a water buffalo."}
}
 
Code:
local function doFailAction(cid, mount, pos, item, itemEx)
        local action, effect = mount.FAIL_MSG[math.random(1, table.maxn(mount.FAIL_MSG))], CONST_ME_POFF
        if(action[1] == ACTION_RUN) then
        Creature(itemEx.uid):remove()
        elseif(action[1] == ACTION_BREAK) then
                effect = CONST_ME_BLOCKHIT
        Item(item.uid):remove(1)
        elseif(action[1] == ACTION_ALL) then
                Creature(itemEx.uid):remove()
        Item(item.uid):remove(1)
        end

    Position(pos):sendMagicEffect(effect)
    Player(cid):say(action[2], TALKTYPE_ORANGE_1)
        return action
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
    local player = Player(cid)
    local monster = Monster(itemEx.uid)
    local npc = Npc(itemEx.uid)
    local targetitem = Item(itemEx.uid)
        local mount = config[item.itemid]
        if mount == nil or player:hasMount(mount.ID) then
                return false
        end

        local rand = math.random(1, 100)
        --Monster Mount
        if monster ~= nil and mount.TYPE == TYPE_MONSTER then
        if Creature(itemEx.uid):getMaster() then
            player:say("You cant tame a summon!", TALKTYPE_ORANGE_1)
            return true
        end
                if mount.NAME == monster:getName() then
                        if rand > mount.CHANCE then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end

            player:addMount(mount.ID)
            player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

            player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)
            monster:remove()

            toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
            Item(item.uid):remove(1)
                        return true
                end
        --NPC Mount
        elseif npc ~= nil and mount.TYPE == TYPE_NPC then
                if mount.NAME == npc:getName() then
                        if rand > mount.CHANCE then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end

            player:addMount(mount.ID)
            player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

            player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)

            toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
            Item(item.uid):remove(1)
                        return true
                end
        --Item Mount
        elseif targetitem ~= nil and mount.TYPE == TYPE_ITEM then
                if mount.NAME == targetitem:getName() then
                        if rand > mount.CHANCE then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end

            player:addMount(mount.ID)
            player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

            player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)

            toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
            Item(item.uid):remove(1)
                        return true
                end
        --Action Mount
        elseif itemEx.actionid > 0 and mount.TYPE == TYPE_ACTION then
                if(mount.NAME == itemEx.actionid) then
                        if rand > mount.CHANCE then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end
            player:addMount(mount.ID)
            player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

            player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)

            toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
            Item(item.uid):remove(1)
                        return true
                end
        --Unique Mount
        elseif itemEx.uid <= 65535 and mount.TYPE == TYPE_UNIQUE then
                if mount.NAME == itemEx.uid then
                        if rand > mount.CHANCE then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end

            player:addMount(mount.ID)
            player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

            player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)

            toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
            Item(item.uid):remove(1)
                        return true
                end
        end
        return false
end
 
Still not working, just used Sugar oat on Wild Horse and I get the same message.. Im using TFS 1.0 on Ubuntu 12.04 and Tibia 10.53 client.

@edit

I was logged on my GOD character, now I tried on my player account and it worked, thanks :D
 
Last edited:
Back
Top