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TFS 1.X+ Teleport player out of area after x amount of time

Raikou

Active Member
Joined
Jul 18, 2007
Messages
101
Solutions
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Reaction score
33
So i`m trying to make a boss room, the tp into the room works.
But the tp after x amount of time doesn't work. since i`m using 1.3 and i think the code i got from here is 0.4? or something.

Lua:
local config = {
    room = {x = 896, y = 1048, z = 8},
    kick = {x = 890, y = 1049, z = 8}
}


local t = {
    a = {x = 894, y = 1044, z = 8}, -- top left corner
    b = {x = 907, y = 1054, z = 8} -- bottom right corner
}
    
function onStepIn(creature, item, position, fromPosition)

    local player = creature:getPlayer()
    local bossValue = player:getStorageValue(35000)

    print(bossValue)
    if not creature:isPlayer() then
        return false
    end
    if bossValue > 0 then
            creature:teleportTo(config.room)
            player:sendTextMessage(MESSAGE_INFO_DESCR, 'Goodluck adventurer!')
            Game.createMonster('The Snapper', Position(903, 1052, 8), false, true)
            player:setStorageValue(35000, bossValue-1)
            addEvent(bossTimer, 10*1000, creature)
        else
            player:sendTextMessage(MESSAGE_INFO_DESCR, 'You can not face this boss.')
            creature:teleportTo(config.kick)
    end
end

function bossTimer(creature)
    -- Kick player, remove boss if not killed
    if isInRange(creature, t.a, t.b) then
        creature:teleportTo(config.kick)
    end
end

The warning and error message I get.

Code:
Lua Script Error: [MoveEvents Interface]
data/movements/scripts/snapper.lua:onStepIn
LuaScriptInterface::luaAddEvent(). Argument #3 is unsafe
stack traceback:
        [C]: in function 'addEvent'
        data/movements/scripts/snapper.lua:26: in function <data/movements/scripts/snapper.lua:12>

Lua Script Error: [Main Interface]
in a timer event called from:
(Unknown scriptfile)
data/movements/scripts/snapper.lua:35: attempt to call global 'isInRange' (a nil value)
stack traceback:
        [C]: in function 'isInRange'
        data/movements/scripts/snapper.lua:35: in function <data/movements/scripts/snapper.lua:33>
 

zxmatzx

Advanced OT User
Joined
Dec 1, 2010
Messages
308
Solutions
26
Reaction score
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Location
Brazil
GitHub
Mateuso8
So i`m trying to make a boss room, the tp into the room works.
But the tp after x amount of time doesn't work. since i`m using 1.3 and i think the code i got from here is 0.4? or something.

Lua:
local config = {
    room = {x = 896, y = 1048, z = 8},
    kick = {x = 890, y = 1049, z = 8}
}


local t = {
    a = {x = 894, y = 1044, z = 8}, -- top left corner
    b = {x = 907, y = 1054, z = 8} -- bottom right corner
}
  
function onStepIn(creature, item, position, fromPosition)

    local player = creature:getPlayer()
    local bossValue = player:getStorageValue(35000)

    print(bossValue)
    if not creature:isPlayer() then
        return false
    end
    if bossValue > 0 then
            creature:teleportTo(config.room)
            player:sendTextMessage(MESSAGE_INFO_DESCR, 'Goodluck adventurer!')
            Game.createMonster('The Snapper', Position(903, 1052, 8), false, true)
            player:setStorageValue(35000, bossValue-1)
            addEvent(bossTimer, 10*1000, creature)
        else
            player:sendTextMessage(MESSAGE_INFO_DESCR, 'You can not face this boss.')
            creature:teleportTo(config.kick)
    end
end

function bossTimer(creature)
    -- Kick player, remove boss if not killed
    if isInRange(creature, t.a, t.b) then
        creature:teleportTo(config.kick)
    end
end

The warning and error message I get.

Code:
Lua Script Error: [MoveEvents Interface]
data/movements/scripts/snapper.lua:onStepIn
LuaScriptInterface::luaAddEvent(). Argument #3 is unsafe
stack traceback:
        [C]: in function 'addEvent'
        data/movements/scripts/snapper.lua:26: in function <data/movements/scripts/snapper.lua:12>

Lua Script Error: [Main Interface]
in a timer event called from:
(Unknown scriptfile)
data/movements/scripts/snapper.lua:35: attempt to call global 'isInRange' (a nil value)
stack traceback:
        [C]: in function 'isInRange'
        data/movements/scripts/snapper.lua:35: in function <data/movements/scripts/snapper.lua:33>
Try now:

Lua:
local config = {
    room = {x = 896, y = 1048, z = 8},
    kick = {x = 890, y = 1049, z = 8}
}


local t = {
    a = {x = 894, y = 1044, z = 8}, -- top left corner
    b = {x = 907, y = 1054, z = 8} -- bottom right corner
}
   
function onStepIn(creature, item, position, fromPosition)

    local player = creature:getPlayer()
    local bossValue = player:getStorageValue(35000)

    print(bossValue)
    if not creature:isPlayer() then
        return false
    end
    if bossValue > 0 then
            creature:teleportTo(config.room)
            player:sendTextMessage(MESSAGE_INFO_DESCR, 'Goodluck adventurer!')
            Game.createMonster('The Snapper', Position(903, 1052, 8), false, true)
            player:setStorageValue(35000, bossValue-1)
            addEvent(bossTimer, 10*1000, creature:getId())
        else
            player:sendTextMessage(MESSAGE_INFO_DESCR, 'You can not face this boss.')
            creature:teleportTo(config.kick)
    end
end

function bossTimer(creatureId)
    local creature = Creature(creatureId)
    if creature then
        -- Kick player, remove boss if not killed
        if isInRange(creature, t.a, t.b) then
            creature:teleportTo(config.kick)
        end
    end
end
You can't pass userData in addEvent.
If you realy want to do this, use this: Safe AddEvent

Your server don't have isInRange installed, put this in your compat.lua

Lua:
function isInRange(pos, fromPos, toPos)
return pos.x >= fromPos.x and pos.y >= fromPos.y and pos.z >= fromPos.z and pos.x <= toPos.x and pos.y <= toPos.y and pos.z <= toPos.z
end
 
Last edited:
OP
OP
R

Raikou

Active Member
Joined
Jul 18, 2007
Messages
101
Solutions
2
Reaction score
33
Alright guys i did some deeper digging and found a working script for me, which is also a bit more dynamic.
Source is from: Otservbr-global
Lua:
local function roomIsOccupied(centerPosition, rangeX, rangeY)
    local spectators = Game.getSpectators(centerPosition, false, true, rangeX, rangeX, rangeY, rangeY)
    if #spectators ~= 0 then
        return true
    end

    return false
end

function clearBossRoom(playerId, bossId, centerPosition, rangeX, rangeY, exitPosition)
    local spectators, spectator = Game.getSpectators(centerPosition, false, false, rangeX, rangeX, rangeY, rangeY)
    for i = 1, #spectators do
        spectator = spectators[i]
        if spectator:isPlayer() and spectator.uid == playerId then
            spectator:teleportTo(exitPosition)
            exitPosition:sendMagicEffect(CONST_ME_TELEPORT)
        end

        if spectator:isMonster() and spectator.uid == bossId then
            spectator:remove()
        end
    end
end

local bosses = {
    --Actionid    Boss                    Boss storage     Player teleport to position              Boss spawning position                 Middle of the spawn                      sqm away from middle      No idea about this part
    [3230] = {bossName = 'the snapper', storage = 35000, playerPosition = Position(896, 1048, 8), bossPosition = Position(903, 1052, 8), centerPosition = Position(900, 1049, 8), rangeX = 6, rangeY = 6, flamePosition = Position(900, 1050, 8)}
    --[3231] = {bossName = 'hide', storage = 34101, playerPosition = Position(32815, 32703, 8), bossPosition = Position(32816, 32712, 8), centerPosition = Position(32816, 32707, 8), rangeX = 6, rangeY = 5, flamePosition = Position(32810, 32704, 8)},
    --[3232] = {bossName = 'deathbine', storage = 34102, playerPosition = Position(32715, 32736, 8), bossPosition = Position(32714, 32713, 8), centerPosition = Position(32716, 32724, 8), rangeX = 9, rangeY = 13, flamePosition = Position(32726, 32727, 8)},
    --[3233] = {bossName = 'the bloodtusk', storage = 34103, playerPosition = Position(32102, 31124, 2), bossPosition = Position(32102, 31134, 2), centerPosition = Position(32101, 31129, 2), rangeX = 5, rangeY = 6, flamePosition = Position(32093, 31130, 2)},
    --[3234] = {bossName = 'shardhead', storage = 34104, playerPosition = Position(32152, 31137, 3), bossPosition = Position(32159, 31132, 3), centerPosition = Position(32155, 31136, 3), rangeX = 5, rangeY = 7, flamePosition = Position(32149, 31137, 3)},
    --[3235] = {bossName = 'esmeralda', storage = 34105, playerPosition = Position(32759, 31252, 9), bossPosition = Position(32759, 31258, 9), centerPosition = Position(32759, 31254, 9), rangeX = 4, rangeY = 4, flamePosition = Position(32758, 31248, 9)},
    --[3236] = {bossName = 'fleshcrawler', storage = 34106, playerPosition = Position(33100, 32785, 11), bossPosition = Position(33121, 32797, 11), centerPosition = Position(33112, 32789, 11), rangeX = 15, rangeY = 13, flamePosition = Position(33106, 32775, 11)},
    --[3237] = {bossName = 'ribstride', storage = 34107, playerPosition = Position(33012, 32813, 13), bossPosition = Position(33013, 32801, 13), centerPosition = Position(33012, 32805, 13), rangeX = 10, rangeY = 9, flamePosition = Position(33018, 32814, 13)},
    --[3238] = {bossName = 'the bloodweb', storage = 34108, playerPosition = Position(32019, 31037, 8), bossPosition = Position(32032, 31033, 8), centerPosition = Position(32023, 31033, 8), rangeX = 11, rangeY = 11, flamePosition = Position(32010, 31031, 8)},
    --[3239] = {bossName = 'thul', storage = 34109, playerPosition = Position(32078, 32780, 13), bossPosition = Position(32088, 32780, 13), centerPosition = Position(32083, 32781, 13), rangeX = 6, rangeY = 6, flamePosition = Position(32086, 32776, 13)},
    --[3240] = {bossName = 'the old widow', storage = 34110, playerPosition = Position(32805, 32280, 8), bossPosition = Position(32797, 32281, 8), centerPosition = Position(32801, 32276, 8), rangeX = 5, rangeY = 5, flamePosition = Position(32808, 32283, 8)},
    --[3241] = {bossName = 'hemming', storage = 34111, playerPosition = Position(32999, 31452, 8), bossPosition = Position(33013, 31441, 8), centerPosition = Position(33006, 31445, 8), rangeX = 9, rangeY = 7, flamePosition = Position(33005, 31437, 8)},
    --[3242] = {bossName = 'tormentor', storage = 34112, playerPosition = Position(32043, 31258, 11), bossPosition = Position(32058, 31267, 11), centerPosition = Position(32051, 31264, 11), rangeX = 11, rangeY = 14, flamePosition = Position(32051, 31249, 11)},
    --[3243] = {bossName = 'flameborn', storage = 34113, playerPosition = Position(32940, 31064, 8), bossPosition = Position(32947, 31058, 8), centerPosition = Position(32944, 31060, 8), rangeX = 11, rangeY = 10, flamePosition = Position(32818, 31026, 7)},
    --[3244] = {bossName = 'fazzrah', storage = 34114, playerPosition = Position(32993, 31175, 7), bossPosition = Position(33005, 31174, 7), centerPosition = Position(33003, 31177, 7), rangeX = 14, rangeY = 6, flamePosition = Position(33007, 31171, 7)},
    --[3245] = {bossName = 'tromphonyte', storage = 34115, playerPosition = Position(33111, 31184, 8), bossPosition = Position(33120, 31195, 8), centerPosition = Position(33113, 31188, 8), rangeX = 11, rangeY = 18, flamePosition = Position(33109, 31168, 8)},
    --[3246] = {bossName = 'sulphur scuttler', storage = 34116, playerPosition = Position(33269, 31046, 9), bossPosition = Position(33274, 31037, 9), centerPosition = Position(33088, 31012, 8), rangeX = 11, rangeY = 11, flamePosition = Position(0, 0, 0)},
    --[3247] = {bossName = 'bruise payne', storage = 34117, playerPosition = Position(33237, 31006, 2), bossPosition = Position(33266, 31016, 2), centerPosition = Position(33251, 31016, 2), rangeX = 22, rangeY = 11, flamePosition = Position(33260, 31003, 2)},
    --[3248] = {bossName = 'the many', storage = 34118, playerPosition = Position(32921, 32893, 8), bossPosition = Position(32926, 32903, 8), centerPosition = Position(32921, 32898, 8), rangeX = 5, rangeY = 6, flamePosition = Position(32921, 32890, 8)},
    --[3249] = {bossName = 'the noxious spawn', storage = 34119, playerPosition = Position(32842, 32667, 11), bossPosition = Position(32843, 32675, 11), centerPosition = Position(32843, 32670, 11), rangeX = 5, rangeY = 5, flamePosition = Position(0, 0, 0)},
    --[3250] = {bossName = 'gorgo', storage = 34120, playerPosition = Position(32759, 32447, 11), bossPosition = Position(32763, 32435, 11), centerPosition = Position(32759, 32440, 11), rangeX = 9, rangeY = 10, flamePosition = Position(32768, 32440, 11)},
    --[3251] = {bossName = 'stonecracker', storage = 34121, playerPosition = Position(33259, 31694, 15), bossPosition = Position(33257, 31705, 15), centerPosition = Position(33259, 31670, 15), rangeX = 5, rangeY = 7, flamePosition = Position(33259, 31689, 15)},
    --[3252] = {bossName = 'leviathan', storage = 34122, playerPosition = Position(31915, 31071, 10), bossPosition = Position(31903, 31072, 10), centerPosition = Position(31909, 31072, 10), rangeX = 8, rangeY = 7, flamePosition = Position(31918, 31071, 10)},
    --[3253] = {bossName = 'kerberos', storage = 34123, playerPosition = Position(32048, 32581, 15), bossPosition = Position(32032, 32565, 15), centerPosition = Position(32041, 32569, 15), rangeX = 11, rangeY = 13, flamePosition = Position(32030, 32555, 15)},
    --[3254] = {bossName = 'ethershreck', storage = 34124, playerPosition = Position(33089, 31021, 8), bossPosition = Position(33085, 31004, 8), centerPosition = Position(33088, 31012, 8), rangeX = 11, rangeY = 11, flamePosition = Position(33076, 31007, 8)},
    --[3255] = {bossName = 'paiz the pauperizer', storage = 34125, playerPosition = Position(33069, 31110, 1), bossPosition = Position(33082, 31105, 1), centerPosition = Position(33076, 31110, 1), rangeX = 8, rangeY = 6, flamePosition = Position(33076, 31110, 1)},
    --[3256] = {bossName = 'bretzecutioner', storage = 34126, playerPosition = Position(31973, 31184, 10), bossPosition = Position(31979, 31176, 10), centerPosition = Position(31973, 31177, 10), rangeX = 15, rangeY = 10, flamePosition = Position(31973, 31166, 10)},
    --[3257] = {bossName = 'zanakeph', storage = 34127, playerPosition = Position(33077, 31040, 12), bossPosition = Position(33082, 31056, 12), centerPosition = Position(33077, 31050, 12), rangeX = 13, rangeY = 10, flamePosition = Position(33070, 31039, 12)},
    --[3258] = {bossName = 'tiquandas revenge', storage = Storage.KillingInTheNameOf.TiquandasRevengeTeleport, playerPosition = Position(32888, 32580, 4), bossPosition = Position(32888, 32586, 4), centerPosition = Position(32748, 32293, 10), rangeX = 8, rangeY = 7, flamePosition = Position(33076, 31029, 11)},
    --[3259] = {bossName = 'demodras', storage = Storage.KillingInTheNameOf.DemodrasTeleport, playerPosition = Position(32748, 32287, 10), bossPosition = Position(32747, 32294, 10), centerPosition = Position(32887, 32583, 4), rangeX = 6, rangeY = 5, flamePosition = Position(33076, 31029, 12)},
    --[17521] = {bossName = 'necropharus', storage = 17521, playerPosition = Position(33028, 32426, 12), bossPosition = Position(33026, 32422, 12), centerPosition = Position(33028, 32424, 12), rangeX = 6, rangeY = 5, flamePosition = Position(33070, 31035, 12)},
    --[17522] = {bossName = 'the horned fox', storage = 17522, playerPosition = Position(32458, 31994, 9), bossPosition = Position(32458, 32005, 9), centerPosition = Position(32450, 31400, 9), rangeX = 5, rangeY = 8, flamePosition = Position(33070, 31029, 12)},
    --[17523] = {bossName = 'lethal lissy', storage = 17523, playerPosition = Position(31976, 32896, 0), bossPosition = Position(31983, 32897, 0), centerPosition = Position(31982, 32897, 0), rangeX = 5, rangeY = 8, flamePosition = Position(31987, 32896, 0)}
}

function onStepIn(creature, item, position, fromPosition)
    local player = creature:getPlayer()
    if not player then
        --print('Not a player')
        return true
    end

    local boss = bosses[item.uid] or bosses[item:getActionId()]
    if not boss then
        --print('no boss')
        return true
    end
    

    if player:getStorageValue(boss.storage) < 1 or roomIsOccupied(boss.centerPosition, boss.rangeX, boss.rangeY) then
        player:teleportTo(fromPosition)
        return true
    end

    player:setStorageValue(boss.storage, player:getStorageValue(boss.storage) -1)
    player:teleportTo(boss.playerPosition)
    boss.playerPosition:sendMagicEffect(CONST_ME_TELEPORT)

    local monster = Game.createMonster(boss.bossName, boss.bossPosition)
    if not monster then
        return true
    end

    addEvent(clearBossRoom, 60 * 10 * 1000, player.uid, monster.uid, boss.centerPosition, boss.rangeX, boss.rangeY, fromPosition)
    player:say('You have ten minutes to kill and loot this boss. Otherwise you will lose that chance and will be kicked out.', TALKTYPE_MONSTER_SAY)
    return true
end
Anyways thanks for thinking with me :)
 
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