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TFS 0.3.5pl1 Mods problem

stefanhaan

SoulAAC DEV
Joined
May 31, 2008
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We're using TFS 0.3.5pl1, and recently I tried to add another weapon to our server.

To do so I copied one of our old ones, and just changed the values. I increased the attack and attack speed, but ingame it attacked allot slower and the attack was also allot lower. And it was a Axe type weapon but they all improved fist fighting.

Here are the weapons:

Code:
  <item id="127" name="Swamplair Havoc sword">
  <attribute key="description" value="You feel a surging energyflow, it greatly improves ur shielding skill!" /> 
  <attribute key="weight" value="5200" /> 
  <attribute key="defense" value="15000" /> 
  <attribute key="attack" value="45000" /> 
  <attribute key="skillShield" value="45" /> 
  <attribute key="skillAxe" value="45" /> 
  <attribute key="weaponType" value="axe" /> 
  <attribute key="attackSpeed" value="500" /> 
  <attribute key="elementIce" value="0" /> 
  <attribute key="showattributes" value="1" /> 
  </item> 
  <item id="128" article="a" name="Swamplair Terran Mace">
	<attribute key="description" value="The Swamplair Overlord's Badass Mace." /> 
	<attribute key="weight" value="100200" /> 
	<attribute key="defense" value="25000" /> 
	<attribute key="attack" value="50000" /> 
	<attribute key="skillClub" value="50" /> 
	<attribute key="weaponType" value="club" /> 
	<attribute key="attackSpeed" value="500" /> 
	<attribute key="elementEarth" value="0" /> 
  </item>
  <item id="129" article="a" name="Swamplair Earthquake Axe">
	<attribute key="description" value="The blade is from violent waters."/>
	<attribute key="weight" value="3700"/>
	<attribute key="defense" value="22"/>
	<attribute key="attack" value="37"/>
	<attribute key="speed" value="40"/>
	<attribute key="weaponType" value="axe"/>
  </item>

Help would be appreciated.
 
Are you using mods? If so - shouldn't u use override="yes" parameter? Check if there is any error in console that weapon already exists, that could be reason for low attack because it wasn't replaced by new weapon.
 
First of all synthetixs the mods folder is basicly the same folder as the data folder, and as the mods folder gets loaded after the data folder, it's possible to reload the mods in game but you cannot load items ingame and inmediatly see the result, that's wy i use mods.

And i'm sure of that the ID's aren't in use yet, because i added them as blank sprites in the items.otb

And i also used override="yes", But as theyr new items there aren't any old so it can't override any.
 
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