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C++ [TFS 0.4] XP bonus for those using the server client

Farathor

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Hello guys, I would like to know if there is any way for me to identify if the player is playing for the server client or for the cipsoft client. I wanted to make a system that would give 5% more XP to players using the server client
 
Hello Farathor,

There are many approaches to this, if you're skilled enough and you're using OTClient you can send an extra packet to tell the server that you're using your own client.

With that said, it's pretty easy to tell the server to add whatever bonus you want to those players with a simple if statement.

Best Wishes,
Okke
 
Hello Farathor,

There are many approaches to this, if you're skilled enough and you're using OTClient you can send an extra packet to tell the server that you're using your own client.

With that said, it's pretty easy to tell the server to add whatever bonus you want to those players with a simple if statement.

Best Wishes,
Okke
Hello Okke, I didn't want to do this using OTClient, I wanted to use the normal client but the one that connects directly with the server, you know?
 
You won't be able to do that very easily as there are no sources to the client you're using, you could do it via a DLL that gets loaded into the client and send packets, or maybe check for some metadata information on the custom client you built but it's no easy task if you don't know what you're doing.
 
You won't be able to do that very easily as there are no sources to the client you're using, you could do it via a DLL that gets loaded into the client and send packets, or maybe check for some metadata information on the custom client you built but it's no easy task if you don't know what you're doing.

I saw this on an 8.60 server called NEWTIBIA, when you use the server client, you get 5% more XP
 
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