local conditionMP,conditionHP,conditionML,conditionCLUB,conditionSHI,conditionDIST,conditionAMP = {},{},{},{},{},{},{}
for i=1,300 do
conditionHP[i] = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(conditionHP[i], CONDITION_PARAM_SUBID, 50)
setConditionParam(conditionHP[i], CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(conditionHP[i], CONDITION_PARAM_TICKS, -1)
setConditionParam(conditionHP[i], CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 100+i)
conditionMP[i] = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(conditionMP[i], CONDITION_PARAM_SUBID, 51)
setConditionParam(conditionMP[i], CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(conditionMP[i], CONDITION_PARAM_TICKS, -1)
setConditionParam(conditionMP[i], CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 100+i)
conditionML[i] = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(conditionML[i], CONDITION_PARAM_SUBID, 52)
setConditionParam(conditionML[i], CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(conditionML[i], CONDITION_PARAM_TICKS, -1)
setConditionParam(conditionML[i], CONDITION_PARAM_STAT_MAGICPOINTSPERCENT, 100+i)
conditionCLUB[i] = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(conditionCLUB[i], CONDITION_PARAM_SUBID, 53)
setConditionParam(conditionCLUB[i], CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(conditionCLUB[i], CONDITION_PARAM_TICKS, -1)
setConditionParam(conditionCLUB[i], CONDITION_PARAM_SKILL_MELEEPERCENT, 100+i)
conditionSHI[i] = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(conditionSHI[i], CONDITION_PARAM_SUBID, 54)
setConditionParam(conditionSHI[i], CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(conditionSHI[i], CONDITION_PARAM_TICKS, -1)
setConditionParam(conditionSHI[i], CONDITION_PARAM_SKILL_SHIELDPERCENT, 100+i)
conditionDIST[i] = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(conditionDIST[i], CONDITION_PARAM_SUBID, 55)
setConditionParam(conditionDIST[i], CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(conditionDIST[i], CONDITION_PARAM_TICKS, -1)
setConditionParam(conditionDIST[i], CONDITION_PARAM_SKILL_DISTANCEPERCENT, 100+i)
end
function getSlotType(n)
if not n then
return false
end
if n:match('%[(.+)%]') then
n = n:match('%[(.+)%]')
if n == '?' then
return 0,n
else
return n:match('(.-)%.([+-])(%d+)%%')
end
else
return false
end
end
local function loadSet(playerID)
local player = Player(playerID)
if not player then
return true
end
local t = {}
for slot=1,9 do
t[slot] = ''
local s = Item(player:getSlotItem(slot))
if s then
t[slot] = s:getName()
end
end
return t
end
function chk(playerID,f)
local player = Player(playerID)
if not player then return false end
local t = loadSet(player)
for i=1,#f do
if f[i] ~= t[i] then
equip(player.uid,nil,slot)
break
end
end
addEvent(chk,2000,player.uid,t)
end
function check_slot(aab, i)
if i == 5 or i == 6 then
if isWeapon(aab) or isShield(aab) or isBow(aab) then
return true
end
else
return true
end
return false
end
function equip(playerID,item,slot)
local player = Player(playerID)
if not player then
return true
end
local t = {}
if item then
local mm,sinal,qto = getSlotType(Item(item.uid):getName())
t[mm] = tonumber(qto)
end
for i=1,9 do
if i ~= slot then
if player:getSlotItem(i) then
local aab = Item(player:getSlotItem(i))
if aab and check_slot(aab,i) then
for _ in Item(aab):getName():gmatch('(%[.-%])') do
local mm,sinal,qto2 = getSlotType(_)
if mm then
if not t[mm] then
t[mm] = 0
end
t[mm] = t[mm]+tonumber(qto2)
t[mm] = t[mm] > 300 and 300 or t[mm]
end
end
end
end
end
end
local fu = 0
local ca = {}
local s = ''
for sl,n in pairs(t) do
fu = fu+1
s = s..''..n..'% more of '..sl..'\n'
if sl == 'hp' then
player:addCondition(conditionHP[tonumber(n)])
ca[50] = 1
--doSendTutorial(cid,19)
elseif sl == 'mp' then
player:addCondition(conditionMP[tonumber(n)])
ca[51] = 1
-- doSendTutorial(cid,19)
elseif sl == 'ml' then
player:addCondition(conditionML[tonumber(n)])
ca[52] = 1
elseif sl == 'melee' then
player:addCondition(conditionCLUB[tonumber(n)])
ca[53] = 1
elseif sl == 'shield' then
player:addCondition(conditionSHI[tonumber(n)])
ca[54] = 1
elseif sl == 'dist' then
player:addCondition(conditionDIST[tonumber(n)])
ca[55] = 1
end
end
if fu > 0 then
for i=50,55 do
if not ca[i] then
player:removeCondition(CONDITION_ATTRIBUTES,i)
end
end
else
for i=50,55 do
player:removeCondition(CONDITION_ATTRIBUTES,i)
end
end
return true
end
function onLogin(cid)
local player = Player(cid)
if not player then
return true
end
equip(player.uid,nil,slot)
addEvent(chk, 2000, player.uid, loadSet(player.uid))
return true
end