• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Spell [TFS 1.2/1.3] Unnamed spell (looks cool tho)

make more spells like this?

  • yes

    Votes: 74 94.9%
  • no

    Votes: 4 5.1%

  • Total voters
    78
got bored and wanted to try to make my first non-utility spell
only works on monsters, fully configurable (config is at the bottom)
demonstration: http://xera.s-ul.eu/C95HkX4x
Lua:
--[[#######################################################################################]]--
function doAreaCombatDamage(cid, attacker, combatType, position, min, max, effect)
   --// Incase the creature disappears within 120-250ms time window
   local creature = Creature(cid)
   if not creature then
       return
   end
   doAreaCombatHealth(attacker, combatType, position, 0, min, max, effect)
end

local running = {}

local function runSpell(cid, i, j, delay, radius, damage, damageType, areaEffect, distanceEffect)
   local player = Player(cid)
   --// Player doesn't exist anymore
   if not player or Tile(player:getPosition()):hasFlag(TILESTATE_PROTECTIONZONE) and bit.band(player:getGroup():getFlags(), PlayerFlag_IgnoreProtectionZone) == 0 then
       stopEvent(running[cid])
       running[cid] = nil
       return
   end
   --// Maximum rounds complete
   if i > j then
       stopEvent(running[cid])
       running[cid] = nil
       return
   end
   local center = player:getPosition()
   local specs = Game.getSpectators(center, false, false, radius.x, radius.x, radius.y, radius.y)
   --// Send effects and damage creatures within radius
   local args = {nil, cid, damageType, nil, damage.min, damage.max, areaEffect}
   for i = 1, #specs do
       if specs[i]:isMonster() then
           local specPos = specs[i]:getPosition()
           args[1] = specs[i]:getId()
           args[4] = specPos
           center:sendDistanceEffect(specPos, distanceEffect)
           addEvent(doAreaCombatDamage, 120 + (center:getDistance(specPos) * 7), unpack(args))
       end
   end
   addEvent(runSpell, delay, cid, i+1, j, delay, radius, damage, damageType, areaEffect, distanceEffect)
end

local offsets = {DIRECTION_WEST, DIRECTION_NORTH, DIRECTION_EAST, DIRECTION_SOUTH}

local function sendEffects(cid, delay, areaEffect, distanceEffect)
   local player = Player(cid)
   if not player or Tile(player:getPosition()):hasFlag(TILESTATE_PROTECTIONZONE) and bit.band(player:getGroup():getFlags(), PlayerFlag_IgnoreProtectionZone) == 0 then
       stopEvent(running[cid])
       running[cid] = nil
       return
   end
   local pos = player:getPosition()
   --// Send distance effects (N/E/S/W) & area effect on player
   for i = 1, #offsets do
       local fromPos = pos:setDirectionOffset(offsets[i])
       local toPos = pos:setDirectionOffset(offsets[i+1] or offsets[1])
       fromPos:sendDistanceEffect(toPos, distanceEffect)
   end
   pos:sendMagicEffect(areaEffect)
   running[cid] = addEvent(sendEffects, delay, cid, delay, areaEffect, distanceEffect)
end
--[[#######################################################################################]]--
local config = {
   damage = {min = -10, max = -15},
   rounds = 80, -- number of times the spell loops (effects & damage)
   delay = 160, -- ms
   radius = {x = 3, y = 3}, -- sqm radius
   damageType = COMBAT_DEATHDAMAGE,
   areaEffect = CONST_ME_MORTAREA,
   distanceEffect = CONST_ANI_SUDDENDEATH,
}

function onCastSpell(creature, variant)
   local player = creature:getPlayer()
   if not player then
       return false
   end
   sendEffects(player:getId(), config.delay, config.areaEffect, config.distanceEffect)
   runSpell(player:getId(), 0, config.rounds, config.delay, config.radius, config.damage, config.damageType, config.areaEffect, config.distanceEffect)
   return true
end
This spell is really amazing. Is it fine if I use is in my OT? Because I Have vocation "Hacker" and this spell is awesome for him with name of spell "DDoS"
 
@Infernum how true is what Carco says that it can kill your server of freezes and lag in this system?
 
Yea but the server I use doesn’t have a spell.Kia, it makes you out the spell requires in the script
 
So apparently I need to convert this spell to revscript, damn why did they have to change things lol
 
I was having some trouble having a spell that required an item to be held in a slot, while saying the incantation it would give the user Ultimate Light and do a damaging spell over time to any monster around the player, the first two parts I got to work but never the last part where it did damage towards specific creatures around the player.

- With this script, this was very easy to achieve, just by removing some effects and merging them with my other script
So now I essentially have a Phial of Galadriel that gives Light and does damage to nearby monsters!


https://i.gyazo.com/a1ad333b7810af992101b44d417d07f0.gif
I will tweak it further to do 5 attacks within 2 seconds that will also cause a slight knock-back, this way it can be used as some kind of "magic shield" against very strong creatures like Shelob. You can do a lot with this spell though! So will definitely use this for more spells!

With this spell, it was also very easy to configure the amount of waves, the damage, and all the good stuff!

Thank you!
 
Back
Top