xD stairs doesn't work in what way? Nothing happens when you step on to them?
- Have you got walkable ground underneath the stair?
- Are the floorchange attributes declared in items.xml?
- Have you done any changes to anything related to tiles in the source?
local config = {
-- x y z
[1385] = {_x=0, _y=-1, _z=-1},
}
function onStepIn(cid, item, toPosition, fromPosition)
local n = config[item.itemid]
if not n or not isPlayer(cid) then
return
end
return doTeleportThing(cid, {x=toPosition.x + n._x, y=toPosition.y + n._y, z=toPosition.z + n._z})
end
Sounds weird, I based a distribution on the same one as yours and I don't recall having those problems.
Here is a retarded solution until you find what causes the problem:
LUA:local config = { -- x y z [1385] = {_x=0, _y=1, _z=-1}, } function onStepIn(cid, item, toPosition, fromPosition) local n = config[item.itemid] if not n or not isPlayer(cid) then return end return doTeleportThing(cid, {x=toPosition.x + n._x, y=toPosition.y + n._y, z=toPosition.z + n._z}) end
I downgraded it to 7.4 so item-hotkeys was irrelevantBtw was you able to fix pots on hotkeys ? Did you make any changes in source ?
had to restore original items folder since at the beggining i had problems with map so i was testing whole thins 1by1.