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TFS 1.2 Downgraded 8.0 - stairs doesnt work SOLVED

s1mple

DevlandOT.eu
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Anyone would like to help me with this problem and maybe with few others :D ?
 
xD stairs doesn't work in what way? Nothing happens when you step on to them?
  • Have you got walkable ground underneath the stair?
  • Are the floorchange attributes declared in items.xml?
  • Have you done any changes to anything related to tiles in the source?
 
xD stairs doesn't work in what way? Nothing happens when you step on to them?
  • Have you got walkable ground underneath the stair?
  • Are the floorchange attributes declared in items.xml?
  • Have you done any changes to anything related to tiles in the source?

1) I can step on it and nothing happend ;d
2) yes
3) its downgraded tfs 1.2 by ninja to 8.0 so probably yes
 
Sounds weird, I based a distribution on the same one as yours and I don't recall having those problems.

Here is a retarded solution until you find what causes the problem:
Lua:
local config = {
    -- x  y   z
    [1385] = {_x=0, _y=-1, _z=-1},
}

function onStepIn(cid, item, toPosition, fromPosition)
    local n = config[item.itemid]
    if not n or not isPlayer(cid) then
        return
    end
    return doTeleportThing(cid, {x=toPosition.x + n._x, y=toPosition.y + n._y, z=toPosition.z + n._z})
end
 
Last edited:
Sounds weird, I based a distribution on the same one as yours and I don't recall having those problems.

Here is a retarded solution until you find what causes the problem:
Lua:
local config = {
    -- x  y   z
    [1385] = {_x=0, _y=1, _z=-1},
}

function onStepIn(cid, item, toPosition, fromPosition)
    local n = config[item.itemid]
    if not n or not isPlayer(cid) then
        return
    end
    return doTeleportThing(cid, {x=toPosition.x + n._x, y=toPosition.y + n._y, z=toPosition.z + n._z})
end

Thx, i ll check one more thing. Maybe its map or sth with items. Will let you know.

Btw was you able to fix pots on hotkeys ? Did you make any changes in source ?
 
had to restore original items folder since at the beggining i had problems with map so i was testing whole thins 1by1.
 
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