PlaguedWithRain
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- May 15, 2024
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Hi everyone,
I'm searching for a .lua for TFS 1.2 skill training function that will limit a player's maximum allowed skill (and mag level) dependent on their experience level.
For example, a knight at level 20-29 will be allowed to train until magic level 4, sword/axe/club 60 and shield 60. Then until level 30 they will no longer gain any additional tries toward the next skill point. At level 30 they might then be allowed to train until magic level 5 and 65 in the other skills.
Obviously we would need different rules for the different vocations but I don't think that should be too complicated if the premise itself is possible.
I found this old topic started by @Znote almost 15 years ago but I don't think it was solved then:
otland.net
Thanks.
I'm searching for a .lua for TFS 1.2 skill training function that will limit a player's maximum allowed skill (and mag level) dependent on their experience level.
For example, a knight at level 20-29 will be allowed to train until magic level 4, sword/axe/club 60 and shield 60. Then until level 30 they will no longer gain any additional tries toward the next skill point. At level 30 they might then be allowed to train until magic level 5 and 65 in the other skills.
Obviously we would need different rules for the different vocations but I don't think that should be too complicated if the premise itself is possible.
I found this old topic started by @Znote almost 15 years ago but I don't think it was solved then:
![otland.net](https://static.otland.net/logo.png)
limit your skills to a certain level range. [level 1 - 49 max 50 shielding].
Hello. I had an idea to avoid low lvl training mc farms. Sample: Paladins from level 1 - 49 can get maximum of 55 distance/shielding skill. Paladins from level 50 - 100 can get maximum of 85 distance/shielding skill. Knights from level 1 - 49 can get maximum of 50 sword/club/axe...
Thanks.