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Team [TFS 1.3 10.98] Testers Needed for Legends of Xorath

Update Logs since Thursday 17th of May
-Addition of 10.98 Items and monsters
-Small Revamp of the starting village
-Daily task rewards updated to reflect their difficulty
-Addition of small quest chests under the starting village
-Reworked all loot and monster rarity system to properly reflect their percentage rates
-The majority of the item quality will be [POOR] or [NORMAL], the rest of the become progressively rarer
-Rare (skull) monsters will not drop any poor quality items or lower and they properly multiply the chance of getting higher quality items than Normal
-Added Basic Alchemy crafting recipes to craft potions in bulk
-Added Basic Fletching recipes to craft arrows and bolts in bulk
-Performance improvement to loot rarity generation
-Logic Improvement to item upgrades and enchants
-Significantly buffed City guards with ranged attacks
-Significantly buffed Aggressive NPCs
-More improvements and features to the Crime and Punishment system
-Players now gain Infamy for fighting NPCs and guards in the city, 1 point per damage done
-Infamy will degrade over time by 1 point per second as long as the total is below 10k Infamy points
-Infamy will increase the buy prices and decrease the sell prices of NPCs up to 100% at 10k Infamy points
-Normal NPCs will refuse to interact with you completely with players with over 10k infamy points
-City Guards will actively chase and attack players with over 10k infamy points
-City Guards now actively attack hostile monsters
-Shady NPCs (i.e. Oramash) will not interact with 'clean' players with less than 10k infamy points

Bug Fixes:
-Fixed issue causing distance weapon not gaining attacks on upgrades
-Fixed 'Excitant' spell sharing cooldown with 'exori gran ico'
-Fixed issue were upgrades applied on invalid items (tiles, floors, doodads)
-Player built houses will no longer have invisible walkable tiles in them

In Progress
-Revamp the main city of Teral'nar
-Implementing new classes of hired mercenaries
-Adding spell word expertise to quest log for tracking
-Adding more unique hunting grounds and zones to the map

Roadmap
-Adding Item retrieval quests to the Daily quests
-Revamping hunting zones for more variety of monsters
-Adding specific tasks for criminals
-Implementing the first player built town
-Implementing summoning mechanics to the spell system
 
Update Logs since Saturday 26th of May
-Players can now hire and recruit Adventurers from the Adventurers Guild Receptionist in Major Cities
-Available Adventurers to recruit: F-Tier Knights, Mages and Paladins
-New hunting zones: Dwarf mines, Lost Dwarves Fortress, Fiery Demon Mines, Teral'nar Deep Caverns
-Trading mechanic fully implemented into the existing city and villages as an alternative to gain EXP and Gold, Talk with the merchants to begin trading
-Villages and Cities has their specialty products that will be bought and sold for 10% cheaper than their regular price
-Players can now summon monsters with the new spell system with the spell word "Anima", The mana cost is calculated based on the creature's health, exp and the current number of existing summons
-Adjustments to loot stats: Melee skills will now only apply to their proper weapons (Axe skill boost to Axe weapons only and so on)
-Shields is now considered a "Weapon" when it comes to upgrades and enchants
-Rings and Necklaces are now considered "Armor" when it comes to upgrades and enchants
-Creature rarities will no longer be applied to summoned creatures
-Added NPC that buys and sells creature related items

Bug Fixes:
-Fixed a bug where players would log in with less than base HP and Mana if they had equipment enchanted with HP/Mana
-Fixed an issue where single target spells would hit targets behind walls and other obstacles
-Fixed an issue where city and town budgets would gain or lose the wrong amount of money after player trades
-Fixed an issue that caused city guards to attack each other
-Fixed a performance issue caused by improper condition checks on creature AI
-Fixed an issue where upgrades could be applied to non-interactable items like floors, bushes and other doodads

In Progress
-Revamp the main city of Teral'nar
-Adding spell word expertise to quest log for tracking
-Adding more unique hunting grounds and zones to the map
-Adding Item retrieval quests to the Daily quests

Roadmap
-More Adjustments to daily tasks
-Adding more tiers to hired adventurers
-Adding specific tasks for criminals
-Implementing the first player built town
 
Update Logs since 7th of June
-Moved LoX to a new VPS host at ovh.com
-All daily Tasks work on a category basis instead of creature basis (i.e. killing any kind of undead creature would count for the undead task)
-Stronger creatures will count towards their task with multiple points instead of 1 (i.e. undead dragon will add 4 points to your undead task)
-All creature products can now be turned in for a daily reward to their respective daily task NPCs
-New revamped area to Teral'nar's south-western district
-Spell words expertise now added to quest log, Expertise reduces the mana cost of spells

Battle Royale Mini-Game
  • Minimum amount of players: 2
  • Full bless on joining a BR match
  • All player items will be moved to their depot before the match, and will be returned back to the player after the match
  • HP and Mana are fixed to 200 each
  • Spell words disabled
  • Skills, Mlvl do not affect weapon damage
  • All weapons now deal static amount of damage equal to their ATK points (i.e. longsword will always deal 17 dmg)
  • All armor and shields reduce incoming dmg by 1% every 2 armor or defense points (tower shield with 32 defense points will reduce incoming damage by 16%)
  • Players can actively track others by using "royale finder" spell to know the direction of a random enemy player in the match
  • Loot chests now include over 600+ possible item
  • Item quality system included
  • Loot chests is guaranteed to contain 1 weapon, 1 armor piece and 1 miscellaneous item
  • Rewards are given based on the player's rank and the total amount of players in the match

Bug Fixes:
-Fixed a bug where rented horses would never run out

In Progress
-Revamp the main city of Teral'nar
-Adding more unique hunting grounds and zones to the map
-Team Deathmatch Mini-game

Roadmap
-Adding more tiers to hired adventurers
-Adding specific tasks for criminals
-Implementing the first player built town
 
Seeing all these comments about forge of elements brings back so many good memories not sure if this is still a thing if it is its awesome ! Masterlord here
 
Seeing all these comments about forge of elements brings back so many good memories not sure if this is still a thing if it is its awesome ! Masterlord here
Hey masterlord, good to see you still well ;p , hop on my discord channel and join the group :D
 
This server is so freaking amazing, have been playing it for like a week or so with some friends, pretty enjoyable systems, specially the spells system that let you build all crazy types of spells.

10/10
 
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