Mounts were added in 8.70 client. To use them, you need client that uses 8.7 protocol.Hello, I'm looking to use the tfs 1.3 downgrade 8.6 mount system
I already have a sprite added for testing, but when I use outfit.lookMount = ID it doesn't work.
Can anyone shed some light on how to resolve this?
outfit.lookMount
mounts variable may be still there in C++/Lua as many 8.6+ variables/systems there were not removed from downgraded engines. It's just not used anymore.Mounts were added in 8.70 client. To use them, you need client that uses 8.7 protocol.Hello, I'm looking to use the tfs 1.3 downgrade 8.6 mount system
I already have a sprite added for testing, but when I use outfit.lookMount = ID it doesn't work.
Can anyone shed some light on how to resolve this?
outfit.lookMount
mounts variable may be still there in C++/Lua as many 8.6+ variables/systems there were not removed from downgraded engines. It's just not used anymore.g_game.enableFeature(GamePlayerMounts)
):860
if:Mounts
8.70
December 08, 2010
Winter Update 2010
Yeaaars ago there were some programmers who worked on things like that, but I don't know if there is still anyone with such knowledge. It's not only parsing packets to get extra data, but also sending extra data from 'select outfit' window and rendering every creature on screen with mount.Do you easily have a link of how I can make this 8.7 DLL hook on the 8.6 client?
Here I am
Whats the price for it? Im cur
why you would like to use original 8,60 but not otcv8 ? in otcv8 you can do whatever you wantWhats the price for it? Im curious