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Looking at the sources, I'm not seeing it. Internally the function is called Game::getWorldLightInfo. It should just be basic busywork to expose it via a Lua binding.
Looking at the sources, I'm not seeing it. Internally the function is called Game::getWorldLightInfo. It should just be basic busywork to expose it via a Lua binding.
Synced the in-game-time to real-time. Every 1h real-time = 24h cycle in-game (hh:30 is always 12:00 in-game) before this commit worldTime is set to 14:27 when tfs is started. I personally found the...