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Hey guys
I got question because i run ot server Canary 13.20,
and we came to a conclusion with my friends
that the monsters beat too weakly...
like my rp homie at 900 level he can stand with full stack of true asuras... at real tibia its not possible.
Can somoene tell me what i have to edit...
Cześć, mam pewien problem mianowicie niektore monstery jesli nie atakuja gracza bez powodu to zamiast chodzic bardziej sie teleportuja? tzn. nie ma animacji chodzenia po prostu migaja kratke do przodu, jesli monster ma atakowac gracza automatycznie to juz tego bledu nie ma, chcociaz jest kilka...
Ok so I was tinkering around with ideas to take away the edge given to cavebotters over players who play. One idea came that came about was a limit on killing monsters instead of the broken stamina system.
I asked for some ideas on which way would be best for optimization here and ultimately...
OT Monster Converter
OT Monster Converter is a tool for converting monster files between the various formats used by open tibia servers. Any supported input format can be converted to any supported output format. The program is flexible enough to allow the same input and output format which is...
Hello everyone, everything good?
I have a script that is bothering me: it searches for the monsters that I have and some information about it. Everything works normal, including when I type a wrong or invalid name, it shows me the table with the name of the monsters and the alert that I typed...
TFS 1.3.10
Hello, is there a chance that a weapon has increased damage against some monsters?
example an rl weapon:
<item id="7402" article="a" name="dragon slayer">
<attribute key="weight" value="8200" />
<attribute key="defense" value="28" />
<attribute key="attack"...
I am currently creating a High XP server where it is common to teleport, unleash spells, and exit quickly, even before there is time to take monster attacks.
But when I migrated my base to OTX2 (which is based on TFS 0.4) The monsters attack very quickly, this delay being almost zero, so when...
I've been searching for many days and the maximum I found was a rune function, but it is in version 1.2 tfs
https://otland.net/threads/shot-runes-on-invisible-creatures.237444/
but i use tfs 0.4
function onCastSpell(cid, var, isHotkey)
if Tile(var:getPosition()):getTopCreature() then...
I have a question when using the script in creature events, and
and mark the monster with the script, My monsters do not heal. Example hydra.
Could someone tell me how I can get my monsters to heal again, and summoned monsters to damage the scripted monsters again?
</immunities>...
Hi,
I cannot investigate problem regarding below mentioned error:
[Warning - Monsters : : loadMonster] Duplicate registered monster with name: Gnarlhound
I've checked monsters.xml and monster files and there aren't any other duplicated line with monster "Gnarlhound"
Please let me know what to...
Item and Objetcs with Waifu Filter to avoid ripping.
You maybe already saw that sprites on:
Padventures - Outfits
Archlight - Monster
Trinity Online - Monster
Ashtar request - Item, Tools And Objetcs
Apollo request - Mining Rocks
"NOT AVAILABLE FOR REQUESTS AT THE TIME"
Does anyone have a list of all attacks and defesens flags for monsters?
I tried to find but couldn't. I also tried to search on sources but its not clear for me
Please help !
i use [7.72] OTHire 0.0.3
this dont work
<monster name="Amazon" nameDescription="an amazon" race="blood" experience="60" speed="180" manacost="390" skull="SKULL_YELLOW">
Hello OtLand, sorry for bothering you with my C++ ignorance, but can someone please explain to me how "fleeing" monsters calculate their paths while running away from you on low health?
I'd like to recreate it in Lua for special purposes, but i can't seem to understand it from reading the C++...
Hello, i'm facing an intricate problem in TFS 1.3, I have a screen that will turn some monsters against each other like a hunter-prey relationship. so far everything works fine, they target each other, they attack each other, they even use spell against each other but they take 0 damage.
See...