Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 0)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EXPLOSION)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 5)
function onGetFormulaValues(cid, level, maglevel)
local min = (level / 20) + (maglevel * 5.1) + 36
local max = (level / 50) + (maglevel * 7.4) + 42
return -min, -max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Code:
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
I tried to remove that line all together but it wouldn't damage the monster.