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TFS 1.X+ TFS 1.5 nekiro downgrade 8.6 32x32 to 64x64 - 96x96 -128x128 ?

Neonzzy

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im new in this world of OT servers, and I'd like to know what I need to do to set up TFS 1.5 downgrade 8.6 /otcv8 from 32x32 to another size, like 64x64 or bigger
 
Depends.
If you want fake 64x64 then:
(It works perfectly, and dont get me wrong- it's really great! i call it "fake" as you need to use 32x32 tibia.spr for.. for example RME & got other file for the client; personally i would go for it if i hadnt made 64x64 10.98 tibia.spr before this tutorial was published)

If you want real 64x64 then its a bit more complicated:
1. Extract tibia.spr
2. Upscale all the sprites using, for example, PowerToys or any other graphic tool that allows bulk resize of images (it's just a matter of minutes on average pc to upscale them all)
3. Download object bulder
4. Load ur tibia.dat and tibia.spr
5. On the first window select 64 64 + extended
6. On the right window replace every single 32 32 sprite to 64x64 (the best option is to run macro to replace each one of the sprites & ignore blanks)
7. Save & Done, you got ur 64x64 tibia.spr
8. Download special RME & item editor for 64x64 tibia.spr
9. Compile OTClient (i recommend v8) to work with 64x64
10. Ur done and ready to play in 64x64

You may check this out:

I could set everything up for you and convert ur 8.6 tibia.spr to 64x64 (its easy) but theres no way i will do it for free due to the time-consuming process of replacing sprites.

Fingers crossed one day someone who knows how to code will write compiler for .spr in 64x64

//edit
When it comes to sprites larger than 64x64 - i dont recommend doing this using the 2nd option.
Not sure how this would work with the first one.
 

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