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TFS1.0 Please HElp / taming scrip or mount

apoccalypse1

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Joined
Jun 14, 2008
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anyone can help not work says there mounts fail with the scrip of taming give me someone who can use TFS 1.0

Code:
local ACTION_RUN, ACTION_BREAK, ACTION_NONE, ACTION_ALL = 1, 2, 3, 4
local TYPE_MONSTER, TYPE_NPC, TYPE_ACTION, TYPE_UNIQUE = 1, 2, 3, 4

local config = {
        [5907] =        {NAME = 'Bear',                                 ID = 3,         TYPE = TYPE_MONSTER,    CHANCE = 20,    FAIL_MSG = { {1, "The bear ran away."}, {2, "Oh no! The slingshot broke."}, {3, "The bear is trying to hit you with its claws."} }, SUCCESS_MSG = "You have tamed the bear."},
        [13295] =       {NAME = 'Black Sheep',                  ID = 4,         TYPE = TYPE_MONSTER,    CHANCE = 25,    FAIL_MSG = { {1, "The black sheep ran away."}, {2, "Oh no! The reins were torn."}, {3, "The black sheep is trying to run away."} }, SUCCESS_MSG = "You have tamed the sheep."},
        [13293] =       {NAME = 'Midnight Panther',             ID = 5,         TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The panther has escaped."}, {2, "The whip broke."} }, SUCCESS_MSG = "You have tamed the panther."},
        [13298] =       {NAME = 'Terror Bird',                  ID = 2,         TYPE = TYPE_MONSTER,    CHANCE = 15,    FAIL_MSG = { {1, "The bird ran away."}, {3, "The terror bird is pecking you."} }, SUCCESS_MSG = "You have tamed the bird."},
        [13247] =       {NAME = 'Boar',                                 ID = 10,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The boar has run away"}, {3, "The boar attacks you."} }, SUCCESS_MSG = "You have tamed the boar."},
        [13305] =       {NAME = 'Crustacea Gigantica',  ID = 7,         TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The crustacea has run away."}, {2, "The crustacea ate the shrimp."} }, SUCCESS_MSG = "You have tamed the crustacea."},
        [13291] =       {NAME = 'Undead Cavebear',              ID = 12,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The undead bear has run away."} }, SUCCESS_MSG = "You have tamed the skeleton."},
        [13307] =       {NAME = 'Wailing Widow',                ID = 1,         TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The widow has run away."}, {2, "The widow has eaten the sweet bait."} }, SUCCESS_MSG = "You have tamed the widow."},
        [13292] =       {NAME = 'Tin Lizzard',                  ID = 8,         TYPE = TYPE_NPC,                CHANCE = 40,    FAIL_MSG = { {2, "The key broke inside."} }, SUCCESS_MSG = "You have started the Tin Lizzard!"},
        [13294] =       {NAME = 'Draptor',                      ID = 6,         TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The draptor has run away."}, {3, "The draptor has fled."} }, SUCCESS_MSG = "You have tamed the draptor."},
        [13536] =       {NAME = 'Crystal Wolf',                 ID = 16,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The wolf has run away."} }, SUCCESS_MSG = "You have tamed the wolf."},
        [13539] =       {NAME = 'White Deer',                   ID = 18,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {2, "The cone broke."}, {3, "The deer has fled in fear."} }, SUCCESS_MSG = "You have tamed the deer."},
        [13538] =       {NAME = 'Panda',                                ID = 19,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {4, "Panda ate the leaves and ran away."} }, SUCCESS_MSG = "You have tamed the panda."},
        [13535] =       {NAME = 'Dromedary',                    ID = 20,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "Dromedary has run away."} }, SUCCESS_MSG = "You have tamed the dromedary."},
        [13498] =       {NAME = 'Sandstone Scorpion',   ID = 21,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The scorpion has vanished."}, {2, "Scorpion broken the sceptre."} }, SUCCESS_MSG = "You have tamed the scorpion"},
        [13537] =       {NAME = 'Donkey',                       ID = 13,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The witch has escaped!"} }, SUCCESS_MSG = "You have tamed the mule."},
        [13938] =       {NAME = 'Uniwheel',                     ID = 15,        TYPE = TYPE_NPC,                CHANCE = 40,    FAIL_MSG = { {2, "The oil is having no effect."} }, SUCCESS_MSG = "You have found an Uniwheel."},
        [13508] =       {NAME = 'Slug',                                 ID = 14,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The slug has run away."}, {3, "The drug had no effect."} }, SUCCESS_MSG = "You have tamed the slug."},
        [13939] =       {NAME = 'War Horse',                    ID = 23,        TYPE = TYPE_MONSTER,    CHANCE = 15,    FAIL_MSG = { {1, "The horse runs away."}, {2, "The horse ate the oats."} }, SUCCESS_MSG = "You have tamed the horse."},
        [15545] =       {NAME = 'Manta Ray',                    ID = 28,        TYPE = TYPE_MONSTER,    CHANCE = 30,    FAIL_MSG = { {1, "The manta ray fled."}, {3, "The manta ray is trying to escape."} }, SUCCESS_MSG = "You have tamed the manta ray."},
        [15546] =       {NAME = 'Ladybug',                      ID = 27,        TYPE = TYPE_MONSTER,    CHANCE = 30,    FAIL_MSG = { {1, "The ladybug got scared and ran away."}, {3, "The ladybug is trying to nibble."} }, SUCCESS_MSG = "You tame a ladybug."},
        [20138] =       {NAME = 'Water Buffalo',                ID = 35,        TYPE = TYPE_MONSTER,    CHANCE = 30,    FAIL_MSG = { {1, "The water buffalo got scared and ran away."}, {3, "The water buffalo is trying to nibble."} }, SUCCESS_MSG = "You tamed a water buffalo."}
}

local function doFailAction(cid, mount, pos, item, itemEx)
        local action, effect = mount.FAIL_MSG[math.random(1, table.maxn(mount.FAIL_MSG))], CONST_ME_POFF
        if(action[1] == ACTION_RUN) then
                doRemoveCreature(itemEx.uid)
        elseif(action[1] == ACTION_BREAK) then
                effect = CONST_ME_BLOCKHIT
                doRemoveItem(item.uid, 1)
        elseif(action[1] == ACTION_ALL) then
                doRemoveCreature(itemEx.uid)
                doRemoveItem(item.uid, 1)
        end

        doSendMagicEffect(pos, effect)
        doCreatureSay(cid, action[2], TALKTYPE_ORANGE_1)
        return action
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
        local mount = config[item.itemid]
        if(mount == nil or getPlayerMount(cid, mount.ID)) then
                return false
        end

        local rand = math.random(1, 100)
        --Monster Mount
        if(isMonster(itemEx.uid) and not isSummon(itemEx.uid) and mount.TYPE == TYPE_MONSTER) then
                if(mount.NAME == getCreatureName(itemEx.uid)) then
                        if(rand > mount.CHANCE) then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end

                        doPlayerAddMount(cid, mount.ID)
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

                        doCreatureSay(cid, mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)
                        doRemoveCreature(itemEx.uid)

                        doSendMagicEffect(toPosition, CONST_ME_POFF)
                        doRemoveItem(item.uid, 1)
                        return true
                end
        --NPC Mount
        elseif(isNpc(itemEx.uid) and mount.TYPE == TYPE_NPC) then
                if(mount.NAME == getCreatureName(itemEx.uid)) then
                        if(rand > mount.CHANCE) then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end

                        doPlayerAddMount(cid, mount.ID)
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

                        doCreatureSay(cid, mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)

                        doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN)
                        doRemoveItem(item.uid, 1)
                        return true
                end
        --Action Mount
        elseif(itemEx.actionid > 0 and mount.TYPE == TYPE_ACTION) then
                if(mount.NAME == itemEx.actionid) then
                        if(rand > mount.CHANCE) then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end

                        doPlayerAddMount(cid, mount.ID)
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

                        doCreatureSay(cid, mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)
                        doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN)

                        doRemoveItem(item.uid, 1)
                        return true
                end
        --Unique Mount
        elseif(itemEx.uid <= 65535 and mount.TYPE == TYPE_UNIQUE) then
                if(mount.NAME == itemEx.uid) then
                        if(rand > mount.CHANCE) then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end

                        doPlayerAddMount(cid, mount.ID)
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

                        doCreatureSay(cid, mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)
                        doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN)

                        doRemoveItem(item.uid, 1)
                        return true
                end
        end
        return false
end



ERROR
fn91.png
 
Last edited:
HTML:
local ACTION_RUN, ACTION_BREAK, ACTION_NONE, ACTION_ALL = 1, 2, 3, 4
local TYPE_MONSTER, TYPE_NPC, TYPE_ACTION, TYPE_UNIQUE = 1, 2, 3, 4

local config = {
        [5907] =        {NAME = 'Bear',                                 ID = 3,         TYPE = TYPE_MONSTER,    CHANCE = 20,    FAIL_MSG = { {1, "The bear ran away."}, {2, "Oh no! The slingshot broke."}, {3, "The bear is trying to hit you with its claws."} }, SUCCESS_MSG = "You have tamed the bear."},
        [13295] =       {NAME = 'Black Sheep',                  ID = 4,         TYPE = TYPE_MONSTER,    CHANCE = 25,    FAIL_MSG = { {1, "The black sheep ran away."}, {2, "Oh no! The reins were torn."}, {3, "The black sheep is trying to run away."} }, SUCCESS_MSG = "You have tamed the sheep."},
        [13293] =       {NAME = 'Midnight Panther',             ID = 5,         TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The panther has escaped."}, {2, "The whip broke."} }, SUCCESS_MSG = "You have tamed the panther."},
        [13298] =       {NAME = 'Terror Bird',                  ID = 2,         TYPE = TYPE_MONSTER,    CHANCE = 15,    FAIL_MSG = { {1, "The bird ran away."}, {3, "The terror bird is pecking you."} }, SUCCESS_MSG = "You have tamed the bird."},
        [13247] =       {NAME = 'Boar',                                 ID = 10,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The boar has run away"}, {3, "The boar attacks you."} }, SUCCESS_MSG = "You have tamed the boar."},
        [13305] =       {NAME = 'Crustacea Gigantica',  ID = 7,         TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The crustacea has run away."}, {2, "The crustacea ate the shrimp."} }, SUCCESS_MSG = "You have tamed the crustacea."},
        [13291] =       {NAME = 'Undead Cavebear',              ID = 12,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The undead bear has run away."} }, SUCCESS_MSG = "You have tamed the skeleton."},
        [13307] =       {NAME = 'Wailing Widow',                ID = 1,         TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The widow has run away."}, {2, "The widow has eaten the sweet bait."} }, SUCCESS_MSG = "You have tamed the widow."},
        [13292] =       {NAME = 'Tin Lizzard',                  ID = 8,         TYPE = TYPE_NPC,                CHANCE = 40,    FAIL_MSG = { {2, "The key broke inside."} }, SUCCESS_MSG = "You have started the Tin Lizzard!"},
        [13294] =       {NAME = 'Draptor',                      ID = 6,         TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The draptor has run away."}, {3, "The draptor has fled."} }, SUCCESS_MSG = "You have tamed the draptor."},
        [13536] =       {NAME = 'Crystal Wolf',                 ID = 16,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The wolf has run away."} }, SUCCESS_MSG = "You have tamed the wolf."},
        [13539] =       {NAME = 'White Deer',                   ID = 18,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {2, "The cone broke."}, {3, "The deer has fled in fear."} }, SUCCESS_MSG = "You have tamed the deer."},
        [13538] =       {NAME = 'Panda',                                ID = 19,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {4, "Panda ate the leaves and ran away."} }, SUCCESS_MSG = "You have tamed the panda."},
        [13535] =       {NAME = 'Dromedary',                    ID = 20,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "Dromedary has run away."} }, SUCCESS_MSG = "You have tamed the dromedary."},
        [13498] =       {NAME = 'Sandstone Scorpion',   ID = 21,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The scorpion has vanished."}, {2, "Scorpion broken the sceptre."} }, SUCCESS_MSG = "You have tamed the scorpion"},
        [13537] =       {NAME = 'Donkey',                       ID = 13,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The witch has escaped!"} }, SUCCESS_MSG = "You have tamed the mule."},
        [13938] =       {NAME = 'Uniwheel',                     ID = 15,        TYPE = TYPE_NPC,                CHANCE = 40,    FAIL_MSG = { {2, "The oil is having no effect."} }, SUCCESS_MSG = "You have found an Uniwheel."},
        [13508] =       {NAME = 'Slug',                                 ID = 14,        TYPE = TYPE_MONSTER,    CHANCE = 40,    FAIL_MSG = { {1, "The slug has run away."}, {3, "The drug had no effect."} }, SUCCESS_MSG = "You have tamed the slug."},
        [13939] =       {NAME = 'War Horse',                    ID = 23,        TYPE = TYPE_MONSTER,    CHANCE = 15,    FAIL_MSG = { {1, "The horse runs away."}, {2, "The horse ate the oats."} }, SUCCESS_MSG = "You have tamed the horse."},
        [15545] =       {NAME = 'Manta Ray',                    ID = 28,        TYPE = TYPE_MONSTER,    CHANCE = 30,    FAIL_MSG = { {1, "The manta ray fled."}, {3, "The manta ray is trying to escape."} }, SUCCESS_MSG = "You have tamed the manta ray."},
        [15546] =       {NAME = 'Ladybug',                      ID = 27,        TYPE = TYPE_MONSTER,    CHANCE = 30,    FAIL_MSG = { {1, "The ladybug got scared and ran away."}, {3, "The ladybug is trying to nibble."} }, SUCCESS_MSG = "You tame a ladybug."},
        [20138] =       {NAME = 'Water Buffalo',                ID = 35,        TYPE = TYPE_MONSTER,    CHANCE = 30,    FAIL_MSG = { {1, "The water buffalo got scared and ran away."}, {3, "The water buffalo is trying to nibble."} }, SUCCESS_MSG = "You tamed a water buffalo."}
}

local function doFailAction(cid, mount, pos, item, itemEx)
        local action, effect = mount.FAIL_MSG[math.random(1, table.maxn(mount.FAIL_MSG))], CONST_ME_POFF
        if(action[1] == ACTION_RUN) then
                doRemoveCreature(itemEx.uid)
        elseif(action[1] == ACTION_BREAK) then
                effect = CONST_ME_BLOCKHIT
                doRemoveItem(item.uid, 1)
        elseif(action[1] == ACTION_ALL) then
                doRemoveCreature(itemEx.uid)
                doRemoveItem(item.uid, 1)
        end

        doSendMagicEffect(pos, effect)
        doCreatureSay(cid, action[2], TALKTYPE_ORANGE_1)
        return action
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
        local mount = config[item.itemid]
        if(mount == nil or getPlayerMount(cid, mount.ID)) then
                return false
        end

        local rand = math.random(1, 100)
        --Monster Mount
        if(isMonster(itemEx.uid) and not isSummon(itemEx.uid) and mount.TYPE == TYPE_MONSTER) then
                if(mount.NAME == getCreatureName(itemEx.uid)) then
                        if(rand > mount.CHANCE) then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end

                        doPlayerAddMount(cid, mount.ID)
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

                        doCreatureSay(cid, mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)
                        doRemoveCreature(itemEx.uid)

                        doSendMagicEffect(toPosition, CONST_ME_POFF)
                        doRemoveItem(item.uid, 1)
                        return true
                end
        --NPC Mount
        elseif(isNpc(itemEx.uid) and mount.TYPE == TYPE_NPC) then
                if(mount.NAME == getCreatureName(itemEx.uid)) then
                        if(rand > mount.CHANCE) then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end

                        doPlayerAddMount(cid, mount.ID)
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

                        doCreatureSay(cid, mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)

                        doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN)
                        doRemoveItem(item.uid, 1)
                        return true
                end
        --Action Mount
        elseif(itemEx.actionid > 0 and mount.TYPE == TYPE_ACTION) then
                if(mount.NAME == itemEx.actionid) then
                        if(rand > mount.CHANCE) then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end

                        doPlayerAddMount(cid, mount.ID)
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

                        doCreatureSay(cid, mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)
                        doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN)

                        doRemoveItem(item.uid, 1)
                        return true
                end
        --Unique Mount
        elseif(itemEx.uid <= 65535 and mount.TYPE == TYPE_UNIQUE) then
                if(mount.NAME == itemEx.uid) then
                        if(rand > mount.CHANCE) then
                                doFailAction(cid, mount, toPosition, item, itemEx)
                                return true
                        end

                        doPlayerAddMount(cid, mount.ID)
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG)

                        doCreatureSay(cid, mount.SUCCESS_MSG, TALKTYPE_ORANGE_1)
                        doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN)

                        doRemoveItem(item.uid, 1)
                        return true
                end
        end
        return false
end

TFS 1.0 10.30
when a player in the game tries to use an item on an animal to mount design you can not use that object in the console aparese an error which is not designed to read the scrip
 
if(isMonster(itemEx.uid) and not isSummon(itemEx.uid) and mount.TYPE == TYPE_MONSTER) then

to

if isMonster(itemEx.uid) and mount.TYPE == TYPE_MONSTER then
 
Code:
function isSummon(cid)
   return (isCreature(cid) == TRUE and (getCreatureMaster(cid) ~= cid)) and TRUE or FALSE
end
 
Dont remove isSummon from the script, since it check if that monster is a summon, else you will be able to tame summons which you dont want. Add this into global.lua
Code:
function isSummon(cid)
    return getCreatureMaster(cid) ~= cid
end
 
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