The Forgotten Server 1.1

Status
Not open for further replies.

Mark

Administrator
Staff member
Administrator
Joined
May 27, 2007
Messages
6,389
Best answers
21
Reaction score
1,387
Location
Sweden
Announcing the immediate availability of The Forgotten Server version 1.1.

The highlights of this release are:
  • Game protocol 10.77
  • Non-blocking SQL queries
  • Full utilization of creature and item userdata, with backwards compatibility in compat.lua
  • Extended item attribute customization
  • Improved XML error handling
This release has been brought to you by:
Changelog: https://github.com/otland/forgottenserver/wiki/Changelog-1.1
Download: https://github.com/otland/forgottenserver/releases/tag/v1.1
 

Tarek1337

Excellent OT User
Joined
Jun 9, 2012
Messages
3,555
Best answers
3
Reaction score
1,004
Location
Sweden
Beutiful! :D

edit, is x64 crash problem fixed?
 
Last edited:

Red

Cyntara Admin
Staff member
Global Moderator
Premium User
Joined
Aug 9, 2008
Messages
4,389
Best answers
1
Reaction score
801
Location
United States
This is very exciting! Glad to hear the release made it on time!

Red
 

ReweR

ѕнιиιиg ѕтαя <3
Joined
Aug 2, 2011
Messages
78
Best answers
0
Reaction score
56
Nice to hear this ! Now people have very good engin ! :)
 

Codinablack

Dreamer
Joined
Dec 26, 2013
Messages
1,217
Best answers
4
Reaction score
373
Hells yeah! Great news! Great work from everyone! I am thankful for every minute spent on this from everyone who spent time on it. Thanks guys love to see the amazing progress that is done each and every day :D
 

Nu77

Active Member
Joined
Jul 19, 2014
Messages
112
Best answers
0
Reaction score
45
Every step TFS become more awesome and powerful, stability and extensible features was the best choice ever.
Looking forward to see the development of 1.2, also congratulations for all guys which are involved with this release !
 

CrazyTolradi

New Member
Joined
May 3, 2015
Messages
9
Best answers
0
Reaction score
0
Beutiful! :D

edit, is x64 crash problem fixed?
I'm new to this, but I'm having issues with the x64 bit server crashing when running ORTS. I am not a coder in any sense, but I compiled my own x64 bit from the source in Visual Studio and ran the debugger and it seems linked to NPC moving/actions?
 
OP
Mark

Mark

Administrator
Staff member
Administrator
Joined
May 27, 2007
Messages
6,389
Best answers
21
Reaction score
1,387
Location
Sweden
I'm new to this, but I'm having issues with the x64 bit server crashing when running ORTS. I am not a coder in any sense, but I compiled my own x64 bit from the source in Visual Studio and ran the debugger and it seems linked to NPC moving/actions?
We suspect that it's a memory leak in their data pack, probably in the Lua NPC lib. AFAIK they aren't prioritizing the issue, so I'm not sure if it will be fixed anytime soon.
 

Tarek1337

Excellent OT User
Joined
Jun 9, 2012
Messages
3,555
Best answers
3
Reaction score
1,004
Location
Sweden
We suspect that it's a memory leak in their data pack, probably in the Lua NPC lib. AFAIK they aren't prioritizing the issue, so I'm not sure if it will be fixed anytime soon.
For some reason it's only with x64 not x86. So it's something weird.
 

WibbenZ

Global Moderator
Staff member
Global Moderator
Joined
Oct 16, 2008
Messages
6,201
Best answers
224
Reaction score
1,138
Location
Sweden
We suspect that it's a memory leak in their data pack, probably in the Lua NPC lib. AFAIK they aren't prioritizing the issue, so I'm not sure if it will be fixed anytime soon.
For some reason it's only with x64 not x86. So it's something weird.
I agree, but as Tarek said it only crashes with the 64bit version.
So @Mark would you mind linking to something / explaining how a 32bit version would be more stable then a 64bit version?
 
OP
Mark

Mark

Administrator
Staff member
Administrator
Joined
May 27, 2007
Messages
6,389
Best answers
21
Reaction score
1,387
Location
Sweden
64-bit uses twice as much memory for pointers, so it's probably still leaking in the 32-bit version, just that you have enough memory to live with it.
 
Status
Not open for further replies.
Top