Few possible fixes (assuming admins agree its an issue)
1. Increase total gold drop possible by 3. Rot drops 0-25 normally (2 piles the other can be 0-10 i beleive) so make it 0-75 for one pile, 0-30 for the 2nd. Doesnt automatically give you your gold, but does add some help.
2. Increase sell price of 'lower loots' 3x. A viking helmet normally is 66, increase it to 198.
3. Slightly increase % chance of lesser loots.
4. Slightly tweek rare loots. Skull staff from 6k-8k. Something small.
I always hated the fact that you would take lv 40-80 in dwarf guards and you really would not be able to sustain a few deaths on your character, while normally you would and 1 or 2 deaths wouldnt really set you back. While you exp'd always smart and profitably (I always did) you still would not be able to retain a decent economy to enable you to have a fun /wastey hunt every once in a while without totally screwing your next one. This comes from a guy who mainly plays knight or paladin, always hunts guards or profitable tombs, mintwallin and only drags when much higher lv. My econ was still trash. Sometimes worse than other players who did wastey hunts due to them getting lucky on loot.