Berserkers
Member
- Joined
- Mar 12, 2013
- Messages
- 72
- Reaction score
- 5
Sudden Crash?
Not really, Clerics ment to be buffers i think and they cant even taunt anything.. at higher lvl monsters taunt is very needed since some monsters can 1 hit every other classes than squires
Here's my opinion and I'm not sure how many times I've told you this and I probably sound like some big cry baby because I keep complaining about it. I'm not sure why you don't understand that swordsman(tank) should have the most HP. Many aspects on here rely on your hp such as, how much burst you can tank, the healing effect of herbs and potions, and the effect of the protector mastery. All 3 of those strictly rely on the amount of hp you have. With a lower hp pool, potions/herbs heal less therefore making you tank less effective than a warrior, a warrior get more hp per level and more hp regen, they also hit more which means they kill the target faster and take less damage over all. There's only 3 things that swordsman get over warriors and 1 of them is completely useless. The "extra armor bonus" swordsman get is only .3 more which is nothing at all, it's not even noticeable. I bet if you never told anyone that swordsman had an armor bonus no one would even know because it's not noticeable. The second thing is taunt which is pretty good and needed as tank but still doesn't balance that warriors have more hp, whats the point of taunting something if you're not even tanky? Also the spell guard is complete trash, I had a test with a player with and without the spell and the damage dealt to me was still the same. I feel like shielding on here doesn't matter because when I used guard and got up to 80 shielding it still didn't make me take any less damage. You should really add some useful spells for swordsman things like taunt everyone around and heal over time, or buffs that increase your hp, stuff like that. The third thing is something I like, the shields and only how swordsman/clerics can use them but it would be nice if they had special effects on them like weapons do, stuff like x chance to heal x amount of hp, or x amount to block x amount of damage. The way I see it is that HP is one of the most important things for a tank and I've even had people tell me this. There was a time where I was hunting with a few people and there was a warrior like 4 levels lower than me who was damage and still had more HP than me at full and they were like wow, how come swordsman has less hp than a warrior... I know you keep saying that later on they will get better or become more useful but that's later on you need to focus on early game too, that's what keeps people interested and playing. If you have a boring early game people will think man this sucks and will just quit. I'm sorry if the way you designed a tank is to have less hp but honestly you're the owner and you should take inconsideration what players think. Hp is a big factor on here whether you admit it or not and I'm not trying to sound like little kid who keeps bugging you about this but it's really annoying when a warrior can tank so good, they did cathedral and even killed dragon hatchlings with a warrior blocking and it makes me feel like I'm completely useless. Well there's my opinion do as you like now because I've come to the point where I honestly don't care anymore.
Still won't make it balanced, and you could at least read everything I wrote and tell me why of all the things you won't do any of it expect damage reductions of shields will still will barely help at all not sure why you can't see how important hp is.. and please, please I really want to know why you think tanks should have lower hp than a damage class. The only possible way I would see tanks having lower hp is if they had so much base defense where monsters hit a lot less but I'm sure that won't happen. I'mI will be performing a few tests, mostly concerning the damage reduction of shields, and Ill reach a conclusion soon.
Still won't make it balanced, and you could at least read everything I wrote and tell me why of all the things you won't do any of it expect damage reductions of shields will still will barely help at all not sure why you can't see how important hp is.. and please, please I really want to know why you think tanks should have lower hp than a damage class. The only possible way I would see tanks having lower hp is if they had so much base defense where monsters hit a lot less but I'm sure that won't happen. I'm
just simply asking for tanks to have at least the same hp if not more as warriors and I'm sure many agree obviously the warrior players won't but others will.