Working on this battlefield today, Help us out and share any ideas and questions that might pop up!
The great thing with this "Area" is that it can be copied into
100 different versions of itself, as in level 1-100 or perhaps as in 2-5 different
PVP-Modes in 1v1v1v1 Team-Battles or why not
Free-for-all/Deathmatch,
Blue And
Green vs
Yellow and
Red, Any color combination,
Any combination out of the
12 guilds that make up the 4 color-teams, massive questing possibilities, Extreme
Maze-running,
4 Player Castle-building/Tower defense where all battles between players only take place inside instances or on the Chess-courts that each color has in their own color,
Parcel-city-wars,
DoTA map where you have to defend the Energy-station(the small building each color has closest to centre), Outpost and Castle to Uphold a constant spawn of Resources(Potions, Runes, Gold)(note difference that in DoTA you actually attack and not defend to gain ground as it's a 1v1 map and not 1v1v1v1..), etc etc
Updating with more pictures later
Start-screen. New players arrive here with a key named "New Character Key". Use it on the mirror to create char.
Worldforge World Center / Temple-position
Game concept
teleportation device 'Keys'.: On Mirrors you will be able to use different kinds of keys. Keys useable on mirrors teleports you to a certain(or perhaps random?) location. Some keys are permanent(Like 'vocation-trainer key' and 'worldforge key' while others like 'bonus level 33' can only be used once. Example 2: New characters only item is "New Character Key" and is a "consumable key".
The floor beneath at WWC. Teleportation to guildcastle for all 12 guilds.
Help me with detailing ideas for the guildcastle-teleportrooms.. i think i explained the rooms in picture enough but if not just ask anything. The 3 guildcastle teleport-rooms you see here is all of the Dreamwars/PVP color Blue which means they are allies(share tps, castles) in Dreamwars. In Argardh/gameworld-of-choice their Guildhall and 3 Outposts/Regions are geographically connected and to make best use of their guild one should first prioritize to collect respawning valuables and gold in ones own region and backyard.
Thing with
Dreamwars is that you will only be able to compete at most scenes with level 200. This means you will not be able to enter a Dreamwars battle(for respawns of valuables, gold, runes or boss-instances that has lvl 200-eq-drops) twice because you will have to regain level(there will be no "fully blessed" against Exp-loss, but skill-loss will be 0) first as a
time-penalty. You can however
"buy out" your character with Exp-books, ofcourse, and/or
use multiple characters to speed your way back to the Dreamwars to catch a respawn or treasure on time. All players will use multiple characters, as
Scout and Gladiator are
the only ones that are free(all other vocations costs money) and also
Gain Experience x100 while a Citizen(The most expensive) only gains x1 Exp.
This comes with a natural shift of balance in being overpowered as a vocation.
Exceptions of "200 rule",;
The instances that has re-spawns(runes/gold) or bosses are considered to be cow-levels in terms of loot but give no experience since they require level 200 and level 200 is maximum level for players. Then there is the real cow-levels which only gives experience points, but, massive amounts of it. The sewer entrances on this picture is where the 12 guilds have their entrances to this instance.
The Req for using/entering Dreamwars Cow-levels for exp is level 100, so Dreamwars is basically for 100-200 while Argardh/gameworld-of-choice is needed for 1-100. Because the vocations vary from 1-100 in gained experience and all but Scout and Gladiator have costs the first players out into the gameworld will be scouts and gladiators.. aswell as way before into Dreamwars, while Sorcerer(the most powerful PVP-voc) will take much longer and be much more expensive to create/level/buy. The vocations that are cheapest and fastest to level are great to start with but carry a small disadvantages or another towards the stronger vocations at level 200.