Development Process
The RPG factor is a huge development goal since I wanted to tie in the history of early tibia. Each book you see in Historia will be well written with past info. Also some books may act as a helpful guide for custom quests. Or the books might turn on you and summon a daemon from hell! Well I'm not that brutal, but only in places that are hellish. Other books can increase your magic level or skills depending which one you find. Npc interaction will have key old players that would help you out during your first hour of journeys in the main land. NPC's will also broadcast events based on there trade. For example Frodo one day could run out of meat to sell. Frodo will wide broadcast a message to the players of Historia to bring him xxx amount of meat. Once the players reach the goal of meat brought back. He will bless the world with increased HP and Mana regeneration! This does not stop here! You can also join alliance with Ferumbras and become followers of Ferumbras. Then march a wide attack on the city of Tibia to defeat the king. If successful followers of Ferumbras will rule the city of Tibia for xx amount of time. Which will grant the followers special powers! Though having special powers comes with sacrifices.
The Tibia Clients
Historia will offer three client options to choose from. First one of course will be the Tibia 6.4 client. Followed by the Tibia 7.72 client. Which will allow players with newer hardware play Historia with the option to use the older graphics of Tibia 5.0. The final Tibia client which you can play on will be the client Tibia 5.0!. Tibia client 5.0 brings us huge client limitations on levels. Also for the famous random tile missing from floor bug.
Tibia 6.4 client - Pictured is the old Rookgaard temple.
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Level Cap - The Tibia 6.4 server will have a level cap at 150.
How it works: Upon reaching the maximum level of 150. On your next level you will be granted mLevel 1 (Monster Level 1)
Monster level: Monster level will have no cap, each monster level you gain has it's advantages.
Advantages: Various hunting grounds, Special dungeons for each vocation and harder monsters!
HP and MP gain will stop at mLevel 50.
Capacity will still gain per mLevel.
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Tibia 5.0 client - Pictured a player with his summoned Orc Spearman.Level Cap - The Tibia 6.4 server will have a level cap at 150.
How it works: Upon reaching the maximum level of 150. On your next level you will be granted mLevel 1 (Monster Level 1)
Monster level: Monster level will have no cap, each monster level you gain has it's advantages.
Advantages: Various hunting grounds, Special dungeons for each vocation and harder monsters!
HP and MP gain will stop at mLevel 50.
Capacity will still gain per mLevel.
Player Feedback
The community will indeed be the hardest part to bring back like how it was. The Historia team will try our best to host many events to the historia community.Game play will be focused on RP-PVP, a new unique game play technique we think will offer the players the best of two worlds PVP and RPG.
More information on the player community will be posted in the upcoming days of development.
So now I ask the community of Otland. Would would you like to see in a true "Old School" tibia server?
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