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Tibia Tower Defense (ATS)

Ragna Story

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Joined
Nov 27, 2014
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Tibia Tower Defense
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Idea
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Create a server where the play style is quite different from the normal.
An ATS where players must face hordes of creatures, and get a reward for the work!


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How would work
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The idea is the following:
A portal keeps open for a period of time , allowing players to enter and be teleported to a room, after a time , this room is opened. Out of the room there are a hordes of creatures to be killed ( The creatures have no loot or XP ) , traversing a route by killing all creatures, after killing all the area, a boss is called and must be defeated. By killing the Boss a treasure room is opened and each one opens the chest getting XP and a fixed premium and other random premiums ( A piece of the class Set for the area level,a random cash prize and collectibles completely random ) .


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Classes
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Within the limits of the classes will be modified:
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Knight
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The new warriors will have a much better defense, your focus will be the group's defenses to get the victory.
Soon the beginning, will be spells to increase defense and challenges creatures, that will have the attention caught on them.
His attack will be reasonable, but not enough to face strong creatures alone.


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Druid
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The Druids will always be in the Warriors' company, their focus will be to support the group, with healing spells and bonuses for others.
Right at the beginning with healing spells and buffs for the other's on group, are an indispensable part of the team.
Possess a reasonable attack if it becomes necessary, but will not be easy to challenge strong creatures.


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Sorcerer
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The responsible for the magic damage within the group, their ability to extensive damage both in area as directional are of great importance.
Early on with energy spells and damage in the area, are great for killing large groups of enemies with low health.
The biggest problem is the lack of defense and life to block the creatures, so fast killed when in direct combat.


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Archer
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The responsible for the physical damage, the distance can do amazing wonders to his own favor, and have some forms of damage in area.
The physical and focused damage will be the main goal of them, with spells to increase the accuracy and ways to create your ammo, great to kill the bosses.
The greatest sin of this class is the lack of defense, including due and need to equip bows or crossbows with two hands and without shields.



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Assembly
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Here I put my doubts and ask the opinion of you:
1: How should be the path that is passed by the group, in theory should be an area where the group travels in search of creatures and in the end kills the Boss that appeared in the center; or else a straight or winding path where the group faces "Waves" of creatures and follow the path to in the end kill the Boss?
2: The duration of the areas to be more or less as time?
3: The classes are balanced and sufficient or are highly dependent of a large group?
4: The idea of the server is good or not?



Thank you for your attention and please constructive criticism!
 
This should been a event. Rather than a whole server based on it :p
 
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