Newest Version 6.7A4
Thats is newest release from Black Demon
Code:
Update:
-Scrapped the FileLoader completely, now using "Popout" menus to handle file opening.
-Corrected a number of multi-thread glitches causing UI bugs
-SPR compiling can now be canceled
-PIC compiling can now be canceled
-DAT compiling cannot be canceled, the operation completes too fast to even show a dialog.
-Exports now can now be correctly canceled
-Library exports can now be canceled without crashing
-ItemEditor contents will now be updated when a new SPR is loaded
-All files now generate temporary files before overwriting any files.
Update:
-Fixed rectangle size when dragging sprites onto item displays
-Dragging sprites causes only the sprite itself to be drawn rather than the whole row
-Made rectangle color use default palette color unless set otherwise
Plan for sprite manipulation
Deleting a sprite will cause it to be "Null" meaning there will be no data in the SPR for the specific sprite and its pointer will be Null. This is so you can delete sprites without offsetting all items pointing to sprites after the specific item. The only way to fully delete a sprite will be to delete a Null sprite that is the last sprite of the spr (You'll only really save 4 bytes per sprite when fully deleting it)
Known bug in uploaded version: Creating a new Pic with an Spr already open will prompt if you would like to close the open Pic (Whether its open or not)
Black Demon Words.:
For those wondering why I'm even posting stuff you might have no idea what I'm talking about, its so people know I'm still active and working on this, and I'm also not just making things up lol.