The thing is in Cip 7.7 server you may be pushed both ways, depending on whether there are any obstacles. The 'front' side is prioriotized, so if no obstacles at all, or both sides having an equal blockade, you will be pushed to the front. In other case you may be pushed to the back as well.
Unless it's an m-wall or wild growth tree, cause then, well, this happens...
Pictures taken on Cip server. Not a big issue with standing on doors, but m-wall cannot be destroyed at all.
Now, the question is whether the whole mechanism was any different in 7.4. I believe it could.
I remember somewhere around 7.55 patch there was a bug that pushed people to the side, on the wall, which even resulted in possible items theft from certain houses. Some screenshots on the internet may still be found:
(pictures found on photobucket of "Rhaziel_Bruth")
Cipsoft fixed it the same day, so of course this bug doesn't appear in 7.7 server anymore. However maybe it means that was the time when they actually were changing doors-behavior. We can notice that one mino statue and assume this was the cause. Maybe the newly-implemented mechanism had a little mistake in the code.
But it could have also been caused by something else. Around that time they also announced house walls replacement:
Security Warning and Important House Issue - A new paragraph has been added to our security hints in which we underline the importance of updating the operating system and other software like the browser on your computer. Please read them c...
www.tibia.com
Anyway, if we can find atleast one recording to confirm you were always pushed to the front in 7.4, we will fix it (but what to do with m-wall?). Personally, I think you're right
@Astrax but not 100% sure yet.
Another thing is this table-passthrough. It works just as doors, but in ots you'd actually end up standing on top, it doesn't push characters.
So which way is correct as for 7.4?